use tiny_skia::{ FillRule, Mask, PathBuilder, Transform };
use crate::types::Rect;
use super::SoftwareCanvas;
pub( crate ) fn interior_clip( outer: &[ Rect ], inner: Rect ) -> Vec<Rect>
{
if outer.is_empty()
{
return vec![ inner ];
}
let clip: Vec<Rect> = outer.iter()
.filter_map( |o| rect_intersect( *o, inner ) )
.collect();
if clip.is_empty()
{
vec![ Rect { x: 0.0, y: 0.0, width: 0.0, height: 0.0 } ]
} else {
clip
}
}
fn rect_intersect( a: Rect, b: Rect ) -> Option<Rect>
{
let x0 = a.x.max( b.x );
let y0 = a.y.max( b.y );
let x1 = ( a.x + a.width ).min( b.x + b.width );
let y1 = ( a.y + a.height ).min( b.y + b.height );
if x1 > x0 && y1 > y0
{
Some( Rect { x: x0, y: y0, width: x1 - x0, height: y1 - y0 } )
} else {
None
}
}
impl SoftwareCanvas
{
pub fn set_clip_rects( &mut self, rects: &[Rect] )
{
let w = self.pixmap.width();
let h = self.pixmap.height();
let Some( mut mask ) = Mask::new( w, h ) else
{
self.clip_mask = None;
self.clip_bounds = Vec::new();
return;
};
let mut pb = PathBuilder::new();
for r in rects
{
let x0 = r.x.max( 0.0 ).min( w as f32 );
let y0 = r.y.max( 0.0 ).min( h as f32 );
let x1 = ( r.x + r.width ).max( 0.0 ).min( w as f32 );
let y1 = ( r.y + r.height ).max( 0.0 ).min( h as f32 );
if x1 <= x0 || y1 <= y0 { continue; }
pb.push_rect( tiny_skia::Rect::from_ltrb( x0, y0, x1, y1 )
.expect( "valid rect" ) );
}
if let Some( path ) = pb.finish()
{
mask.fill_path( &path, FillRule::Winding, false, Transform::identity() );
self.clip_mask = Some( mask );
self.clip_bounds = rects.to_vec();
} else if rects.is_empty() {
self.clip_mask = None;
self.clip_bounds = Vec::new();
} else {
self.clip_mask = Some( mask );
self.clip_bounds = Vec::new();
}
}
pub fn set_clip_path( &mut self, cmds: &[ crate::types::PathCmd ] )
{
let w = self.pixmap.width();
let h = self.pixmap.height();
let Some( path ) = crate::render::helpers::build_ts_path( cmds ) else
{
self.clear_clip();
return;
};
let Some( mut mask ) = Mask::new( w, h ) else
{
self.clip_mask = None;
self.clip_bounds = Vec::new();
return;
};
mask.fill_path( &path, FillRule::Winding, true, Transform::identity() );
let b = path.bounds();
self.clip_mask = Some( mask );
self.clip_bounds = vec![ Rect
{
x: b.left(),
y: b.top(),
width: b.right() - b.left(),
height: b.bottom() - b.top(),
} ];
}
pub fn clear_clip( &mut self )
{
self.clip_mask = None;
self.clip_bounds = Vec::new();
}
pub ( super ) fn has_clip( &self ) -> bool
{
self.clip_mask.is_some()
}
pub fn clip_bounds_snapshot( &self ) -> Vec<Rect>
{
if self.has_clip() { self.clip_bounds.clone() } else { Vec::new() }
}
pub ( super ) fn strip_intersects_clip( &self, y0: f32, y1: f32 ) -> bool
{
if self.clip_bounds.is_empty() { return !self.has_clip(); }
self.clip_bounds.iter().any( |r|
{
y1 > r.y && y0 < r.y + r.height
} )
}
pub fn clear_rects_transparent( &mut self, rects: &[Rect] )
{
let pw = self.pixmap.width() as i32;
let ph = self.pixmap.height() as i32;
let bytes = self.pixmap.data_mut();
for r in rects
{
let x0 = ( r.x as i32 ).max( 0 );
let y0 = ( r.y as i32 ).max( 0 );
let x1 = ( ( r.x + r.width ).ceil() as i32 ).min( pw );
let y1 = ( ( r.y + r.height ).ceil() as i32 ).min( ph );
if x1 <= x0 || y1 <= y0 { continue; }
for py in y0..y1
{
let row_start = ( py * pw + x0 ) as usize * 4;
let row_end = ( py * pw + x1 ) as usize * 4;
bytes[ row_start..row_end ].fill( 0 );
}
}
}
}