ltk/event_loop/
app_data.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>

use std::collections::HashMap;

use crate::app::{ App, OverlayId };
use crate::platform::{ NativePlatform, Platform };
use crate::types::Point;

use super::repeat::{ ButtonRepeatState, KeyRepeatState };
use super::sources::Sources;
use super::surface::{ SurfaceFocus, SurfaceState };
use super::tooltip::{ TooltipPending, TooltipVisible };

/// The runtime's state for one app, on the platform `P`: the build's backend unless a test supplies another.
pub struct AppData<A: App, P: Platform = NativePlatform<A>>
{
	pub app:                A,
	pub platform:           P,
	pub pointer_pos:        Point,
	/// The cursor shape currently active on the pointer. `None`
	/// means "we have not pushed any shape since the last
	/// `wl_pointer.enter`" — the compositor is showing whatever the
	/// previous client requested, so the next `dispatch_cursor_shape`
	/// must send unconditionally to claim the cursor for our
	/// surface. `Some(s)` lets the dispatch short-circuit when the
	/// target equals what we already sent.
	pub current_cursor_shape: Option<crate::types::CursorShape>,
	/// No input method to ask for: the runtime draws its own keyboard under a focused text field.
	pub builtin_osk:        bool,
	/// Whether the currently focused text field is `secure` (password).
	/// Drives the text-input-v3 content type.
	pub text_input_secure:  bool,
	pub text_input_purpose: crate::osk::Purpose,
	/// Serial of the [`App::external_text_input`] request the text-input is held for.
	pub external_text_input: Option<u64>,

	/// The selection the middle button pastes, ours or another application's.
	pub primary_selection:  String,
	/// The selection of the focused text field when it was last looked at.
	pub primary_field:      Option<String>,
	/// A middle-button paste waiting for the primary selection being read, and when it was asked for.
	pub pending_primary_paste: Option<( super::clipboard::PrimaryPaste, crate::time::Instant )>,

	/// AccessKit / AT-SPI2 adapter. `None` when the platform adapter
	/// could not be created (no AT-SPI2 daemon on the session bus,
	/// missing system libraries at runtime, headless CI). The
	/// runtime carries on without an accessibility tree in that
	/// case; nothing else in the pipeline reads this field except
	/// the per-frame tree update and the per-iteration action
	/// inbox drain.
	pub a11y: Option<crate::a11y::A11yState>,
	pub shift_pressed:      bool,
	pub ctrl_pressed:       bool,
	pub alt_pressed:        bool,
	/// Timers and channels on the backend's run loop.
	pub sources:            Sources<Self>,
	/// Repeat rate (events per second) advertised by the compositor in
	/// `wl_keyboard.repeat_info`. `0` means "the compositor disabled
	/// repeat" — we honour that and never start a repeat timer.
	pub compositor_repeat_rate:  u32,
	/// Initial delay (ms) before the first repeat fires, advertised by
	/// the compositor. `0` means the compositor disabled repeat.
	pub compositor_repeat_delay: u32,
	/// Currently-active key repeat. `Some` between the press of a
	/// repeating key and either its release, the keyboard losing focus
	/// or another key being pressed.
	pub key_repeat:         Option<KeyRepeatState>,
	/// Currently-active button-press repeat. `Some` between the
	/// press of a repeating-button and either its release, the
	/// pointer leaving the surface, a gesture cancel, focus loss or
	/// long-press promotion.
	pub button_repeat:      Option<ButtonRepeatState>,
	/// Clipboard buffer. Copy / Cut store the selected text here;
	/// Paste retrieves from here. Outbound copies are offered to other
	/// applications through [`Platform::publish_clipboard`]; the backend
	/// writes their selections here.
	pub clipboard:          String,
	/// Timestamp of the previous press (pointer or touch). Combined
	/// with [`Self::last_press_pos`] it lets the press handler
	/// detect a double-click on a TextEdit and turn it into a
	/// word-select.
	pub last_press_time:    Option<crate::time::Instant>,
	/// Position of the previous press. See [`Self::last_press_time`].
	pub last_press_pos:     Option<Point>,
	pub debug_layout:       bool,
	pub pending_msgs:       Vec<A::Message>,
	/// Initial cursor positions queued when a long-press fires, to be flushed
	/// to [`App::on_drag_move`] right after the paired long-press message is
	/// processed. This gives the drag ghost a valid starting position even
	/// before the user's finger / cursor moves — useful on mouse where the
	/// pointer might sit perfectly still between press and drag.
	pub pending_drag_inits: Vec<Point>,
	pub tooltip_pending: Option<TooltipPending>,
	pub tooltip_visible: Option<TooltipVisible>,
	/// Set to true when the app has accepted a close request.
	pub exit_requested:      bool,
	/// Last value of `App::fullscreen` sent to the compositor.
	pub applied_fullscreen:  Option<bool>,
	/// Main application surface.
	pub main:                SurfaceState<A::Message, P::Surface>,
	/// Auxiliary layer-shell surfaces keyed by their stable [`OverlayId`].
	/// Populated and reconciled by the run loop from [`App::overlays`]. Always
	/// empty until overlay diffing is wired up.
	pub overlays:            HashMap<OverlayId, SurfaceState<A::Message, P::Surface>>,
	/// Surfaces covering every output beyond the first, paired with the
	/// output each one belongs to: session-lock surfaces while locked (the
	/// compositor blanks any output without one), background layer surfaces
	/// for a [`crate::Layer::Background`] shell (the wallpaper reaches
	/// extended outputs). These render [`App::secondary_view`] and take no
	/// input (the input handlers find no focus for them, and keyboard falls
	/// through to `Main`).
	pub secondaries:         Vec<( P::Output, SurfaceState<A::Message, P::Surface> )>,
	/// Surface currently receiving pointer events (updated on each pointer
	/// event via its `surface` field).
	pub pointer_focus:       SurfaceFocus,
	/// Surface currently holding keyboard focus (updated on keyboard
	/// enter/leave).
	pub keyboard_focus:      SurfaceFocus,
	/// The current press landed on the widget that already held the focus, not the press that gives it.
	pub press_on_focused:    bool,
	/// The multiline field whose scroll bar the current press holds, and how far below the thumb's top it was taken.
	pub text_scrollbar_grab: Option<( SurfaceFocus, usize, f32 )>,
	/// The cursor, and the value's length, last reported to each text field with `on_cursor`.
	pub reported_cursors:    HashMap<( SurfaceFocus, usize ), ( usize, usize )>,
	/// Per-touch-id tracking of which surface each active touch belongs to
	/// (populated on `down`, cleared on `up`/`cancel`).
	pub touch_focus:         HashMap<i32, SurfaceFocus>,
	/// Cached widget tree returned by [`App::view`]. Populated lazily by the
	/// run loop just before drawing when `view_dirty` is set, then re-used by
	/// every subsequent partial / interaction-only redraw until invalidated.
	/// Dropping the rebuild on idle frames is a big win for shells that sit
	/// idle most of the time.
	pub cached_view:         Option<crate::widget::Element<A::Message>>,
	/// Cached overlay-spec list returned by [`App::overlays`]. Same lifecycle
	/// as `cached_view` but driven by `overlays_dirty`.
	pub cached_overlays:     Option<Vec<crate::app::OverlaySpec<A::Message>>>,
	/// `true` when `cached_view` is stale and must be rebuilt before the next
	/// draw. Set on startup, by every `InvalidationScope` touching `Main`, and
	/// every frame `App::is_animating` returns `true`.
	pub view_dirty:          bool,
	/// Counterpart of `view_dirty` for `cached_overlays`.
	pub overlays_dirty:      bool,
	/// Set after the first commit of a rendered buffer on the main surface.
	/// Used to drive `App::on_first_frame_committed` exactly once.
	pub first_frame_committed: bool,
	/// Focus request deferred because the target widget was absent from
	/// `widget_rects` (not yet rebuilt, or clipped by a scroll viewport),
	/// with the number of drawn frames it may still wait for.
	pub focus_retry: Option<( crate::types::WidgetId, u8 )>,
	/// Runtime performance guardrails (stuck-animation / poll-interval
	/// diagnostics and the software animation-rate cap). See [`super::perf`].
	pub perf: super::perf::PerfState,
}

impl<A: App, P: Platform> AppData<A, P>
{
	/// Whether the main surface is an application window the user can move, resize and minimise.
	pub( crate ) fn main_is_toplevel( &self ) -> bool
	{
		self.platform.is_toplevel( &self.main.platform )
	}

	/// Forward a change of [`App::fullscreen`] to the main window.
	pub( crate ) fn sync_fullscreen( &mut self )
	{
		let Some( wanted ) = self.app.fullscreen() else { return };
		if self.applied_fullscreen == Some( wanted ) { return; }
		if self.platform.set_fullscreen( &self.main.platform, wanted )
		{
			self.applied_fullscreen = Some( wanted );
		}
	}

	/// Borrow the [`SurfaceState`] identified by `focus`. Panics if `focus`
	/// refers to an overlay that is not currently registered — callers must
	/// only pass focus values obtained from the backend's surface lookup or from the
	/// per-device focus fields, which the run loop keeps in sync.
	#[ allow( dead_code ) ]
	pub( crate ) fn surface( &self, focus: SurfaceFocus ) -> &SurfaceState<A::Message, P::Surface>
	{
		match focus
		{
			SurfaceFocus::Main         => &self.main,
			SurfaceFocus::Overlay( id ) => self.overlays.get( &id )
				.expect( "surface(): overlay not registered" ),
		}
	}

	/// Non-panicking variant of [`surface`]. Returns `None` when `focus`
	/// refers to an overlay that has already been removed — callers on
	/// async dispatch paths (IME Done, tooltip arm) must use this.
	pub( crate ) fn try_surface( &self, focus: SurfaceFocus ) -> Option<&SurfaceState<A::Message, P::Surface>>
	{
		match focus
		{
			SurfaceFocus::Main         => Some( &self.main ),
			SurfaceFocus::Overlay( id ) => self.overlays.get( &id ),
		}
	}

	/// Mutable counterpart of [`surface`].
	#[ allow( dead_code ) ]
	pub( crate ) fn surface_mut( &mut self, focus: SurfaceFocus ) -> &mut SurfaceState<A::Message, P::Surface>
	{
		match focus
		{
			SurfaceFocus::Main         => &mut self.main,
			SurfaceFocus::Overlay( id ) => self.overlays.get_mut( &id )
				.expect( "surface_mut(): overlay not registered" ),
		}
	}

	/// Non-panicking variant of [`surface_mut`].
	pub( crate ) fn try_surface_mut( &mut self, focus: SurfaceFocus ) -> Option<&mut SurfaceState<A::Message, P::Surface>>
	{
		match focus
		{
			SurfaceFocus::Main         => Some( &mut self.main ),
			SurfaceFocus::Overlay( id ) => self.overlays.get_mut( &id ),
		}
	}

	/// Synchronous overlay teardown: removes the overlay from the map
	/// and rewrites every per-device focus that pointed at it so the
	/// next event in the same dispatch can no longer land on a freed
	/// surface. Used by the compositor-driven destruction paths
	/// (`PopupHandler::done`, `LayerShellHandler::closed`) where
	/// waiting for the next `reconcile_overlays` would leave a window
	/// in which `surface()` / `surface_mut()` panic. Migrates an
	/// in-flight long-press drag to the main surface for the same
	/// reason `reconcile_overlays` does.
	pub( crate ) fn discard_overlay( &mut self, id: crate::app::OverlayId )
	{
		if let Some( ss ) = self.overlays.remove( &id )
		{
			if ss.gesture.long_press_fired
			{
				self.main.gesture.long_press_fired  = true;
				self.main.gesture.long_press_origin = ss.gesture.long_press_origin;
				// Keep the primary touch slot with the migrated drag so motion / release still route through the gesture machine.
				if self.main.primary_touch_id.is_none()
				{
					self.main.primary_touch_id = ss.primary_touch_id;
				}
			}
		}
		if let SurfaceFocus::Overlay( fid ) = self.pointer_focus
		{
			if fid == id { self.pointer_focus = SurfaceFocus::Main; }
		}
		if let SurfaceFocus::Overlay( fid ) = self.keyboard_focus
		{
			if fid == id { self.keyboard_focus = SurfaceFocus::Main; }
		}
		for f in self.touch_focus.values_mut()
		{
			if let SurfaceFocus::Overlay( fid ) = *f
			{
				if fid == id { *f = SurfaceFocus::Main; }
			}
		}
		if let Some( pending ) = self.tooltip_pending.as_ref()
		{
			if pending.focus == SurfaceFocus::Overlay( id ) { self.tooltip_pending = None; }
		}
		if let Some( visible ) = self.tooltip_visible.as_ref()
		{
			if visible.focus == SurfaceFocus::Overlay( id )
			{
				self.tooltip_visible = None;
				self.overlays_dirty  = true;
			}
		}
	}

	/// Tell the app and the accessibility tree the main surface is now `w × h` logical pixels at its scale, once the backend has resized it.
	pub( crate ) fn on_main_resized( &mut self, w: u32, h: u32 )
	{
		if let Some( ref mut a ) = self.a11y
		{
			let sf = self.main.scale_factor as f64;
			a.set_window_bounds( ( w as f64 ) * sf, ( h as f64 ) * sf );
			a.set_window_focus( true );
		}
		// `on_resize` is documented to deliver **physical** pixels, matching the
		// coordinate space that the layout passes and the pointer/touch
		// callbacks (`on_drag_move`, `on_drop`) work in. A configure's size is
		// logical, so multiply by the current buffer scale before handing the
		// dimensions to the app.
		let ( pw, ph ) = ( self.main.physical_width(), self.main.physical_height() );
		crate::types::set_viewport_size( pw, ph );
		crate::types::set_density( self.main.scale_factor );
		self.app.on_scale_changed( self.main.scale_factor.round().max( 1.0 ) as u32 );
		self.app.on_resize( pw, ph );
		// `on_resize` may flip app-state that the view depends on (apps that
		// branch on the new dimensions, layout caches keyed by size, …), so
		// drop the cached tree to force a rebuild on the next draw.
		self.dirty_caches();
	}

	/// Mark both view caches stale after a direct app-state mutation that
	/// doesn't go through [`App::update`] — swipe progress callbacks, text-
	/// input focus changes, configure-driven resize. Per-message updates use
	/// the run loop's `apply_invalidation` path instead so that
	/// [`App::invalidate_after`] can scope the rebuild.
	pub( crate ) fn dirty_caches( &mut self )
	{
		self.view_dirty     = true;
		self.overlays_dirty = true;
	}

	/// Close the window if [`App::on_close_requested`] lets it; otherwise draw again, since the app may have put up a question.
	pub( crate ) fn request_close( &mut self )
	{
		if self.app.on_close_requested()
		{
			self.exit_requested = true;
		} else {
			self.dirty_caches();
			self.main.request_redraw();
		}
	}

	/// Smallest remaining time until a pending long-press deadline fires.
	///
	/// Used by the run loop to bound `event_loop.dispatch()` so that a
	/// stationary press wakes us up at the right moment even when no
	/// Wayland events arrive. `Some(Duration::ZERO)` means the deadline
	/// has already elapsed; `None` means nothing is pending.
	pub( crate ) fn next_long_press_wakeup( &self ) -> Option<std::time::Duration>
	{
		let dur = self.app.long_press_duration();
		let now = crate::time::Instant::now();
		let mut soonest: Option<std::time::Duration> = None;
		let mut consider = |start: Option<crate::time::Instant>|
		{
			if let Some( s ) = start
			{
				let deadline  = s + dur;
				let remaining = deadline.saturating_duration_since( now );
				soonest = Some( match soonest
				{
					Some( cur ) => cur.min( remaining ),
					None        => remaining,
				} );
			}
		};
		consider( self.main.gesture.long_press_start );
		for ss in self.overlays.values()
		{
			consider( ss.gesture.long_press_start );
		}
		soonest
	}
}