ltk/widget/combo/mod.rs
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// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
//! Combo / select / dropdown widget.
//!
//! Editable, searchable, multi-select, scrollable. Built as a pure
//! composition over existing widgets ([`text_edit`](super::text_edit),
//! [`list_item`](super::list_item), [`pressable`](super::pressable),
//! [`scroll`](super::scroll), [`viewport`](super::viewport),
//! [`container`](super::container), [`stack`](crate::layout::stack)),
//! so the runtime needs no special layout / dispatch path **and the
//! widget works in plain `xdg-shell` application windows** — the popup
//! is a `Stack` overlay layered into the same surface as the trigger,
//! not a separate Wayland surface.
//!
//! ## Mental model
//!
//! A `Combo` is a *projection* over a [`ComboState`] that the
//! application owns and mutates from `update()`. The widget itself is
//! stateless: every frame the app rebuilds it from current state and
//! consumes the messages the user produces.
//!
//! Two pieces flow into the app's view tree:
//!
//! 1. The **trigger** (returned by [`Combo::trigger`]) lives wherever the
//! app puts a normal widget: a column, a row, inside a container. It
//! paints the labelled pill, the optional chips for multi-select
//! selections, the query text edit, the down-arrow toggle, and the
//! helper / error rows.
//! 2. The **popup** (returned by [`Combo::popup`]) is `None` when the
//! combo is closed and `Some(Element)` when open. The application
//! layers it on top of the rest of the view via [`stack`](crate::stack).
//! The returned element already contains a full-surface dismiss
//! layer behind the panel so a tap outside fires
//! [`Combo::on_dismiss`].
//!
//! ## Wiring
//!
//! ```rust,no_run
//! # #[ derive( Clone ) ] enum Msg {
//! # FruitQuery( String ), FruitToggle,
//! # FruitSelect( usize ), FruitUnselect( usize ), FruitDismiss,
//! # }
//! use ltk::{ App, Combo, ComboState, Element, combo, column, stack };
//!
//! struct AppState
//! {
//! fruits: ComboState,
//! }
//!
//! impl AppState
//! {
//! fn build_combo( &self ) -> Combo<Msg>
//! {
//! combo( self.fruits.clone(), [ "Apple", "Banana", "Cherry", "Date" ]
//! .iter().map( |s| s.to_string() ).collect() )
//! .label( "Fruits" )
//! .placeholder( "Pick one or more…" )
//! .multi_select( true )
//! .searchable( true )
//! .on_query_change( Msg::FruitQuery )
//! .on_toggle_open( Msg::FruitToggle )
//! .on_select_idx( Msg::FruitSelect )
//! .on_unselect_idx( Msg::FruitUnselect )
//! .on_dismiss( Msg::FruitDismiss )
//! }
//! }
//!
//! impl App for AppState
//! {
//! type Message = Msg;
//! fn view( &self ) -> Element<Msg>
//! {
//! let combo = self.build_combo();
//! let mut s = stack::<Msg>().push( column().push( combo.trigger() ) );
//! if let Some( p ) = combo.popup() { s = s.push( p ); }
//! s.into()
//! }
//! # fn update( &mut self, _msg: Msg ) {}
//! }
//! ```
//!
//! `update()` then handles the messages: append to / remove from
//! `fruits.selected` on `FruitSelect` / `FruitUnselect`, flip
//! `fruits.is_open` on `FruitToggle` / `FruitDismiss`, and copy the new
//! query string into `fruits.query` on `FruitQuery`.
//!
//! ## Dismiss behaviour
//!
//! The runtime fires [`Combo::on_dismiss`] in three situations: the
//! compositor sends `xdg_popup.popup_done`; the user taps the main
//! surface outside the trigger pill while the popup is mapped; or the
//! user presses Escape. The app's only job is to flip `is_open` to
//! `false` in `update()` — the runtime is idempotent if the message
//! arrives more than once for the same open / close cycle. See
//! [`crate::app::OverlaySpec::on_dismiss`] for the full contract.
use std::sync::Arc;
use std::collections::hash_map::DefaultHasher;
use std::hash::{ Hash, Hasher };
use crate::app::{ Anchor, Layer, OverlayId, OverlaySpec };
use crate::types::WidgetId;
use super::Element;
#[ cfg( test ) ]
mod tests;
/// Stable identifier of the trigger pill used as the popup's anchor.
/// Read by [`crate::widget::anchored_overlay::AnchoredOverlay`] in the
/// draw pass to position the popup flush below the trigger. A single
/// constant is enough as long as only one combo is open at a time —
/// the popup of a closed combo contributes nothing to the view tree,
/// so two combos with the same anchor id coexist fine when they don't
/// open simultaneously. Apps that need overlapping open combos should
/// switch to [`Combo::anchor_id`] with distinct ids.
const COMBO_ANCHOR_DEFAULT: WidgetId = WidgetId( "ltk-combo-trigger" );
/// Application-owned state for a [`Combo`].
///
/// Lives on the app struct and is mutated from `update()`. The widget
/// reads it once per frame to render the trigger and popup; nothing
/// inside ltk keeps a copy.
#[ derive( Debug, Clone, Default ) ]
pub struct ComboState
{
/// Current text in the trigger's search field. Drives item filtering.
/// Empty string means "no filter — show every item".
pub query: String,
/// `true` when the popup is visible.
pub is_open: bool,
/// Indices into the `items` slice currently selected. In single-select
/// mode this is empty or has a single entry; in multi-select mode it
/// can hold any subset.
pub selected: Vec<usize>,
}
impl ComboState
{
/// Empty state: no query, popup closed, nothing selected.
pub fn new() -> Self { Self::default() }
/// Convenience: toggle `is_open`.
pub fn toggle_open( &mut self ) { self.is_open = !self.is_open; }
/// Convenience: add `idx` to `selected` if not present.
pub fn select( &mut self, idx: usize )
{
if !self.selected.contains( &idx ) { self.selected.push( idx ); }
}
/// Convenience: remove `idx` from `selected` if present.
pub fn unselect( &mut self, idx: usize )
{
self.selected.retain( |&i| i != idx );
}
}
/// A combo / select / dropdown widget.
///
/// See the module-level documentation for the full wiring pattern.
/// Build via [`combo`] and configure with the chained builders.
pub struct Combo<Msg: Clone>
{
state: ComboState,
items: Vec<String>,
label: Option<String>,
description: Option<String>,
placeholder: Option<String>,
helper: Option<String>,
error: Option<String>,
disabled: bool,
multi_select: bool,
searchable: bool,
max_chips_visible: usize,
anchor_id: WidgetId,
popup_gap: f32,
popup_width: f32,
popup_max_height: f32,
on_query_change: Option<Arc<dyn Fn( String ) -> Msg>>,
on_toggle_open: Option<Msg>,
on_select_idx: Option<Arc<dyn Fn( usize ) -> Msg>>,
on_unselect_idx: Option<Arc<dyn Fn( usize ) -> Msg>>,
on_dismiss: Option<Msg>,
}
impl<Msg: Clone> Combo<Msg>
{
/// Construct a combo over `items` driven by `state`. Both arguments
/// are taken by value because the widget tree is rebuilt every
/// frame; clone the app's state slice into here.
pub fn new( state: ComboState, items: Vec<String> ) -> Self
{
Self
{
state,
items,
label: None,
description: None,
placeholder: None,
helper: None,
error: None,
disabled: false,
multi_select: false,
searchable: false,
max_chips_visible: 4,
anchor_id: COMBO_ANCHOR_DEFAULT,
popup_gap: 4.0,
popup_width: 320.0,
popup_max_height: 280.0,
on_query_change: None,
on_toggle_open: None,
on_select_idx: None,
on_unselect_idx: None,
on_dismiss: None,
}
}
/// Bold label drawn above the trigger.
pub fn label( mut self, s: impl Into<String> ) -> Self
{
self.label = Some( s.into() );
self
}
/// Optional descriptive paragraph drawn below the label.
pub fn description( mut self, s: impl Into<String> ) -> Self
{
self.description = Some( s.into() );
self
}
/// Placeholder for the trigger's text edit when the query is empty.
pub fn placeholder( mut self, s: impl Into<String> ) -> Self
{
self.placeholder = Some( s.into() );
self
}
/// Helper / informative text below the trigger. Hidden when an
/// error message is set.
pub fn helper( mut self, s: impl Into<String> ) -> Self
{
self.helper = Some( s.into() );
self
}
/// Error message below the trigger. Replaces the helper text and
/// applies the destructive theme tokens to the trigger surface.
pub fn error( mut self, s: impl Into<String> ) -> Self
{
self.error = Some( s.into() );
self
}
/// Render in the disabled style. Activations / selections still emit
/// messages — the consumer is responsible for ignoring them in
/// `update()`.
pub fn disabled( mut self, yes: bool ) -> Self
{
self.disabled = yes;
self
}
/// Allow multiple items to be selected at once. Selected items are
/// rendered as chips above the trigger.
pub fn multi_select( mut self, yes: bool ) -> Self
{
self.multi_select = yes;
self
}
/// Make the trigger an editable text field that filters the popup
/// list as the user types. Without `searchable`, the trigger is a
/// pressable button that displays the current selection.
pub fn searchable( mut self, yes: bool ) -> Self
{
self.searchable = yes;
self
}
/// Cap on the number of selection chips drawn above the trigger
/// before falling back to a "+N more" indicator. Default `4`.
pub fn max_chips_visible( mut self, n: usize ) -> Self
{
self.max_chips_visible = n;
self
}
/// Stable identifier of the trigger pill. The popup looks the rect
/// of this widget up in the previous frame's layout snapshot to
/// place itself flush below the trigger. Apps with several combos
/// that may open simultaneously must give each a distinct id.
pub fn anchor_id( mut self, id: WidgetId ) -> Self
{
self.anchor_id = id;
self
}
/// Vertical gap (logical pixels) between the bottom of the trigger
/// and the top of the popup panel. Default `4`.
pub fn popup_gap( mut self, px: f32 ) -> Self
{
self.popup_gap = px.max( 0.0 );
self
}
/// Width of the popup in logical pixels. Default `320`.
pub fn popup_width( mut self, px: f32 ) -> Self
{
self.popup_width = px.max( 80.0 );
self
}
/// Maximum height of the popup before it scrolls internally. Default
/// `280`. The popup never grows past this height; it shrinks to fit
/// the filtered item list when shorter.
pub fn popup_max_height( mut self, px: f32 ) -> Self
{
self.popup_max_height = px.max( 80.0 );
self
}
/// Callback fired with the new query string on every keystroke
/// inside the trigger's search field. Required when `searchable( true )`.
pub fn on_query_change( mut self, f: impl Fn( String ) -> Msg + 'static ) -> Self
{
self.on_query_change = Some( Arc::new( f ) );
self
}
/// Message emitted when the user activates the trigger to toggle the
/// popup open / closed (tap on the trigger pill or press the
/// down-arrow icon button).
pub fn on_toggle_open( mut self, msg: Msg ) -> Self
{
self.on_toggle_open = Some( msg );
self
}
/// Callback fired with the index of the item the user selects from
/// the popup. The application's `update()` should add that index to
/// `state.selected` (multi-select) or replace it (single-select).
pub fn on_select_idx( mut self, f: impl Fn( usize ) -> Msg + 'static ) -> Self
{
self.on_select_idx = Some( Arc::new( f ) );
self
}
/// Callback fired with the index of a chip the user dismisses
/// (tapping its `×`). Multi-select only.
pub fn on_unselect_idx( mut self, f: impl Fn( usize ) -> Msg + 'static ) -> Self
{
self.on_unselect_idx = Some( Arc::new( f ) );
self
}
/// Message emitted when the user taps outside the popup. Typically
/// flips `state.is_open` back to `false` in `update()`.
pub fn on_dismiss( mut self, msg: Msg ) -> Self
{
self.on_dismiss = Some( msg );
self
}
// ── filtering / item lookup ──────────────────────────────────────────
/// Return the indices of items that match the current query (case
/// insensitive `contains` match). Empty query passes every item.
pub fn filtered_indices( &self ) -> Vec<usize>
{
let q = self.state.query.to_lowercase();
if q.is_empty()
{
return ( 0..self.items.len() ).collect();
}
self.items.iter().enumerate()
.filter( |( _, item )| item.to_lowercase().contains( &q ) )
.map( |( i, _ )| i )
.collect()
}
fn first_selected_label( &self ) -> Option<&str>
{
self.state.selected.first()
.and_then( |&i| self.items.get( i ) )
.map( |s| s.as_str() )
}
}
// Methods that build widget trees. Split into a `'static` impl block so
// `From<Combo<Msg>>` and the constructor functions don't fight over
// generic bounds.
impl<Msg: Clone + 'static> Combo<Msg>
{
/// Build the trigger: label / description / chips (multi-select) /
/// pill with text-edit + arrow / helper or error row. Returns an
/// [`Element`] ready to drop into [`App::view`](crate::App::view).
pub fn trigger( &self ) -> Element<Msg>
{
use super::{ container, text, text_edit };
use super::flex::flex;
use super::pressable::pressable;
use crate::layout::column::column;
use crate::layout::row::row;
use crate::layout::spacer::spacer;
let palette = crate::theme::palette();
let mut col = column::<Msg>().padding( 0.0 ).spacing( 8.0 ).align_center_x( false );
// Label.
if let Some( ref s ) = self.label
{
let c = if self.disabled { palette.text_secondary } else { palette.text_primary };
col = col.push( text( s.clone() ).size( 16.0 ).color( c ) );
}
// Descriptive text.
if let Some( ref s ) = self.description
{
col = col.push( text( s.clone() ).size( 16.0 ).color( palette.text_secondary ) );
}
// Chip strip (multi-select with at least one selection).
if self.multi_select && !self.state.selected.is_empty()
{
const CHIP_X_PX: u32 = 14;
let chip_x = crate::theme::icon_rgba( "window/close", CHIP_X_PX )
.map( | ( rgba, w, h ) |
{
let tinted = std::sync::Arc::new(
crate::theme::tint_symbolic( &rgba, palette.text_primary ),
);
( tinted, w, h )
} );
let mut chips = row::<Msg>().padding( 0.0 ).spacing( 6.0 );
let visible = self.state.selected.iter().take( self.max_chips_visible );
for &idx in visible
{
if let Some( label ) = self.items.get( idx ).cloned()
{
let label_color = palette.text_primary;
let mut chip_row = row::<Msg>().padding( 0.0 ).spacing( 10.0 )
.push( text( label ).size( 14.0 ).color( label_color ) );
if let Some( cb ) = self.on_unselect_idx.as_ref()
{
let msg = cb( idx );
if let Some( ( ref rgba, w, h ) ) = chip_x
{
let btn = crate::widget::icon_button::<Msg>( std::sync::Arc::clone( rgba ), w, h )
.icon_size( CHIP_X_PX as f32 )
.on_press( msg );
chip_row = chip_row.push( btn );
}
}
let chip: Element<Msg> = container::<Msg>( chip_row )
.background( palette.surface_alt )
.padding_h( 10.0 )
.padding_v( 4.0 )
.radius( 16.0 )
.into();
chips = chips.push( chip );
}
}
let extra = self.state.selected.len().saturating_sub( self.max_chips_visible );
if extra > 0
{
chips = chips.push(
text( format!( "+{extra}" ) ).size( 14.0 ).color( palette.text_secondary ),
);
}
col = col.push( chips );
}
// Trigger pill: text-edit (if searchable) + arrow toggle.
let trigger_inner: Element<Msg> = {
let mut r = row::<Msg>().padding( 0.0 ).spacing( 8.0 );
if self.searchable
{
let placeholder = self.placeholder.clone().unwrap_or_default();
let value = self.state.query.clone();
let mut te = text_edit::<Msg>( placeholder, value );
if let Some( cb ) = self.on_query_change.as_ref()
{
let cb = Arc::clone( cb );
te = te.on_change( move |s| cb( s ) );
}
// Wrap in `flex` so the text edit consumes the leftover
// width inside the row instead of claiming `max_width` for
// itself and pushing the down-arrow off-screen.
r = r.push( flex( te ) );
}
else
{
let display = self.first_selected_label()
.map( |s| s.to_string() )
.or_else( || self.placeholder.clone() )
.unwrap_or_default();
let c = if self.first_selected_label().is_some()
{
palette.text_primary
}
else
{
palette.text_secondary
};
r = r.push( text( display ).size( 16.0 ).color( c ) );
// Push the down-arrow to the right edge.
r = r.push( spacer() );
}
const CHEVRON_PX: u32 = 18;
let icon_name = if self.state.is_open
{
"general/up-simple"
} else {
"general/down-simple"
};
if let Some( ( rgba, w, h ) ) = crate::theme::icon_rgba( icon_name, CHEVRON_PX )
{
let tinted = std::sync::Arc::new(
crate::theme::tint_symbolic( &rgba, palette.text_primary ),
);
let toggle_button = crate::widget::icon_button::<Msg>( tinted, w, h )
.icon_size( CHEVRON_PX as f32 );
if let Some( ref msg ) = self.on_toggle_open
{
r = r.push( toggle_button.on_press( msg.clone() ) );
}
else
{
r = r.push( toggle_button );
}
}
r.into()
};
let ( pill_bg, pill_border ) = if self.error.is_some()
{
( palette.danger_bg, palette.danger )
}
else
{
( palette.surface_alt, palette.divider )
};
let pill: Element<Msg> = container::<Msg>( trigger_inner )
.background( pill_bg )
.border( pill_border, 1.0 )
.padding_h( 16.0 )
.padding_v( 12.0 )
.radius( 32.0 )
.into();
// Always wrap the pill in a pressable so the popup toggles when
// the user taps anywhere on the pill chrome. Inner interactive
// widgets (text_edit, button) keep priority because the layout
// pass pushes the pressable's hit rect *before* recursing into
// the children — `find_widget_at` iterates the rect list in
// reverse, so deeper widgets win on overlap. Without this
// fallback, clicks that hit the gap between the text edit and
// the chevron button (or the rounded corners outside any child
// rect) silently land on nothing.
//
// The pressable also carries the anchor id so the popup can
// look the trigger pill's rect up at draw time and place
// itself flush below.
let pill: Element<Msg> = {
let p = pressable::<Msg>( pill ).id( self.anchor_id );
let p = if let Some( ref msg ) = self.on_toggle_open
{
p.on_press( msg.clone() )
} else { p };
p.into()
};
col = col.push( pill );
// Helper / error row.
if let Some( ref err ) = self.error
{
col = col.push( text( err.clone() ).size( 14.0 ).color( palette.danger ) );
}
else if let Some( ref h ) = self.helper
{
col = col.push( text( h.clone() ).size( 14.0 ).color( palette.text_secondary ) );
}
col.into()
}
/// Build the popup as a [`Stack`](crate::Stack)-overlayable element.
/// Returns `None` when the combo is closed.
///
/// The returned element is meant to be layered **on top of the rest
/// of the application's view tree** in the same surface — typically
/// by wrapping the app's `view()` output in a [`stack`](crate::stack)
/// and pushing this element when it is `Some`. It already contains:
///
/// 1. A full-surface dismiss layer behind the panel — a transparent
/// [`pressable`](super::pressable::Pressable) that fires
/// [`Combo::on_dismiss`] when the user taps anywhere outside the
/// panel.
/// 2. The panel itself, centred horizontally and anchored 80 px from
/// the top of the available rect, with the filtered item list
/// inside a scrolling viewport bounded by [`Combo::popup_width`]
/// and [`Combo::popup_max_height`].
///
/// The popup centres modal-style — it does not anchor to the trigger
/// position because the trigger's screen-space rect is not known at
/// `view()` time. For a trigger-anchored popup, drive the popup's
/// position from a runtime hint the application stores after the
/// first hit-test.
pub fn popup( &self ) -> Option<Element<Msg>>
{
if !self.state.is_open { return None; }
use super::container;
use super::list_item::list_item;
use super::pressable::pressable;
use super::scroll::scroll;
use super::text;
use super::viewport::viewport;
use crate::layout::column::column;
use crate::layout::spacer::spacer;
use crate::layout::stack::{ stack, HAlign, VAlign };
let palette = crate::theme::palette();
// Build the filtered list of items. The list_item widget paints
// its own hover / pressed surfaces; `selected( true )` overrides
// both with the dark surface + white text variant the design
// system specifies for the picked option.
let mut list = column::<Msg>().padding( 4.0 ).spacing( 0.0 ).align_center_x( false );
let filtered = self.filtered_indices();
for idx in &filtered
{
let label = self.items[ *idx ].clone();
let is_selected = self.state.selected.contains( idx );
let mut li = list_item::<Msg>( label ).selected( is_selected );
if let Some( cb ) = self.on_select_idx.as_ref()
{
li = li.on_press( cb( *idx ) );
}
list = list.push( li );
}
// Empty-list hint when no item matches the query.
if filtered.is_empty()
{
list = list.push(
text( "No matches" ).size( 14.0 ).color( palette.text_secondary ),
);
}
// Wrap the list in a viewport that pins the popup's max height
// and lets the inner scroll do its thing when the content
// overflows.
let scroller: Element<Msg> = scroll::<Msg>( list ).into();
let bounded: Element<Msg> = viewport::<Msg>( scroller )
.width( self.popup_width )
.height( self.popup_max_height )
.into();
let panel: Element<Msg> = container::<Msg>( bounded )
.background( palette.surface_alt )
.border( palette.divider, 1.0 )
.padding( 8.0 )
.radius( 32.0 )
.into();
// Build the popup as a Stack with two layers:
// - layer 0 (Fill, Fill): full-surface dismiss layer. Built
// as `pressable( spacer() )` because Spacer reports zero
// intrinsic size and Stack's `Fill` alignment grows it to
// the full Stack rect (which the user installs at the root
// of `view()`, so it spans the whole surface).
// - layer 1 (Start, Top): the actual panel. The outer
// `AnchoredOverlay` below relocates this layer to flush
// below the trigger; without an anchor (first frame after
// open) the layer renders at the surface's top-left, which
// is acceptable as a one-frame artefact.
let mut s = stack::<Msg>();
if let Some( ref dismiss ) = self.on_dismiss
{
let backdrop: Element<Msg> = pressable::<Msg>( spacer() )
.on_press( dismiss.clone() )
.into();
s = s.push( backdrop );
}
// The dismiss layer wants the FULL surface; the panel wants the
// anchored rect under the trigger. They cannot share a single
// `AnchoredOverlay` — wrapping the Stack root would relocate
// both layers and break the dismiss layer's full-coverage
// requirement.
//
// Solution: keep the dismiss layer at root level, and wrap
// only the panel in `AnchoredOverlay` so it (alone) reads
// the trigger's anchor.
let anchored_panel: Element<Msg> = super::anchored_overlay::AnchoredOverlay::new(
panel,
self.anchor_id,
self.popup_gap,
).into();
s = s.push_aligned( anchored_panel, HAlign::Start, VAlign::Top );
Some( s.into() )
}
/// Build the [`OverlaySpec`] that the application should return from
/// [`App::overlays`](crate::App::overlays) when this combo is open.
///
/// Returns `None` when the combo is closed.
///
/// Unlike [`Combo::popup`], the overlay is rendered as a real Wayland
/// **xdg-popup** child of the application's main window — it can extend
/// outside the parent surface (the canonical select / dropdown
/// behaviour) and is positioned by the compositor relative to the
/// trigger pill rect from the previous frame's layout. The
/// [`OverlayId`] is derived from [`Combo::anchor_id`] so two combos
/// with distinct anchor ids get distinct overlay ids automatically.
///
/// The spec's `view` is the panel itself (background, border, padding,
/// rounded corners and the bounded scrolling item list). No extra
/// dismiss layer is needed: tap-outside dismissal is handled by the
/// usual ltk mechanism — wire [`App::on_tap`](crate::App::on_tap) to
/// close the combo, or rely on the spec's `on_dismiss` which fires
/// when the compositor sends `popup_done`.
pub fn overlay( &self ) -> Option<OverlaySpec<Msg>>
{
if !self.state.is_open { return None; }
use super::container;
use super::list_item::list_item;
use super::scroll::scroll;
use super::text;
use super::viewport::viewport;
use crate::layout::column::column;
let palette = crate::theme::palette();
let mut list = column::<Msg>().padding( 4.0 ).spacing( 0.0 ).align_center_x( false );
let filtered = self.filtered_indices();
for idx in &filtered
{
let label = self.items[ *idx ].clone();
let is_selected = self.state.selected.contains( idx );
let mut li = list_item::<Msg>( label ).selected( is_selected );
if let Some( cb ) = self.on_select_idx.as_ref()
{
li = li.on_press( cb( *idx ) );
}
list = list.push( li );
}
if filtered.is_empty()
{
list = list.push(
text( "No matches" ).size( 14.0 ).color( palette.text_secondary ),
);
}
let scroller: Element<Msg> = scroll::<Msg>( list ).into();
let bounded: Element<Msg> = viewport::<Msg>( scroller )
.width( self.popup_width )
.height( self.popup_max_height )
.into();
let panel: Element<Msg> = container::<Msg>( bounded )
.background( palette.surface_alt )
.border( palette.divider, 1.0 )
.padding( 8.0 )
.radius( 32.0 )
.into();
// Derive the OverlayId from the anchor_id's static-str so apps
// don't have to manually pick non-colliding ids for each combo.
let mut hasher = DefaultHasher::new();
self.anchor_id.0.hash( &mut hasher );
let overlay_id = OverlayId( hasher.finish() as u32 );
Some( OverlaySpec
{
id: overlay_id,
// `layer` / `anchor` / `exclusive_zone` / `keyboard_exclusive`
// are ignored on the xdg-popup path; the values below are the
// neutral defaults a layer-shell fallback would expect.
layer: Layer::Overlay,
anchor: Anchor::ALL,
// `size.0 == 0` asks the runtime to size the popup to the
// trigger pill width (the canonical select / dropdown
// behaviour). Height stays capped at `popup_max_height`.
size: ( 0, self.popup_max_height as u32 ),
exclusive_zone: 0,
keyboard_exclusive: false,
input_region: None,
view: panel,
on_dismiss: self.on_dismiss.clone(),
anchor_widget_id: Some( self.anchor_id ),
} )
}
}
/// Create a [`Combo`] over `items` driven by `state`.
pub fn combo<Msg: Clone>( state: ComboState, items: Vec<String> ) -> Combo<Msg>
{
Combo::new( state, items )
}