ltk/input/keyboard/
mod.rsuse smithay_client_toolkit::seat::keyboard::
{
KeyboardHandler, KeyEvent, Keysym, Modifiers, RawModifiers, RepeatInfo,
};
use smithay_client_toolkit::reexports::client::
{
protocol::{ wl_keyboard::WlKeyboard, wl_surface::WlSurface },
Connection, QueueHandle,
};
use crate::app::App;
use crate::event_loop::{ AppData, SurfaceFocus };
pub( super ) mod dispatch;
pub( super ) mod text_keys;
pub( super ) mod shortcuts;
pub( super ) mod nav;
impl<A: App> KeyboardHandler for AppData<A>
{
fn enter(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_keyboard: &WlKeyboard,
surface: &WlSurface,
_serial: u32,
_raw: &[u32],
_keysyms: &[Keysym],
)
{
let focus = self.focus_for_surface( surface ).unwrap_or( SurfaceFocus::Main );
let _ = surface;
self.keyboard_focus = focus;
self.surface_mut( focus ).request_redraw();
if let Some( ref mut a ) = self.a11y { a.set_window_focus( true ); }
}
fn leave(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_keyboard: &WlKeyboard,
_surface: &WlSurface,
_serial: u32,
)
{
self.stop_key_repeat();
self.keyboard_focus = SurfaceFocus::Main;
if let Some( ref mut a ) = self.a11y { a.set_window_focus( false ); }
}
fn press_key(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_keyboard: &WlKeyboard,
_serial: u32,
event: KeyEvent,
)
{
let focus = self.keyboard_focus;
self.app.on_raw_key( event.keysym, event.raw_code, true, self.ctrl_pressed, self.shift_pressed );
self.stop_key_repeat();
self.dispatch_key( focus, event.clone() );
self.start_key_repeat( focus, event );
}
fn release_key(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_keyboard: &WlKeyboard,
_serial: u32,
event: KeyEvent,
)
{
self.app.on_raw_key( event.keysym, event.raw_code, false, self.ctrl_pressed, self.shift_pressed );
if let Some( ref state ) = self.key_repeat
{
if state.event.keysym == event.keysym
{
self.stop_key_repeat();
}
}
}
fn update_modifiers(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_keyboard: &WlKeyboard,
_serial: u32,
modifiers: Modifiers,
_raw_modifiers: RawModifiers,
_layout: u32,
)
{
self.shift_pressed = modifiers.shift;
self.ctrl_pressed = modifiers.ctrl;
}
fn update_repeat_info(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_keyboard: &WlKeyboard,
info: RepeatInfo,
)
{
match info
{
RepeatInfo::Repeat { rate, delay } =>
{
self.compositor_repeat_rate = rate.get();
self.compositor_repeat_delay = delay;
}
RepeatInfo::Disable =>
{
self.compositor_repeat_rate = 0;
self.compositor_repeat_delay = 0;
self.stop_key_repeat();
}
}
}
fn repeat_key(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_keyboard: &WlKeyboard,
_serial: u32,
event: KeyEvent,
)
{
self.stop_key_repeat();
let focus = self.keyboard_focus;
self.dispatch_key( focus, event );
}
}