ltk/egl_context.rs
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// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
//! EGL bootstrap for the GPU rendering path.
//!
//! Initialises an `EGLDisplay` from the Wayland connection, picks an
//! `EGLConfig`, and creates an `EGLContext`. Tries GLES 3 first and falls
//! back to GLES 2 if the driver does not advertise it. On success returns an
//! [`EglContext`] holding a `glow::Context` already pointed at the resolved
//! GL functions; on failure returns `Err( reason )` so the caller can fall
//! back to the software `wl_shm` path.
//!
//! Per-surface, [`EglSurface`] wraps a `wl_egl_window` plus an `EGLSurface`
//! pinned to the wayland surface. Resizing the wayland surface must call
//! [`EglSurface::resize`] so the underlying buffer follows.
//!
//! The bootstrap honours `LTK_FORCE_SOFTWARE=1` by failing fast with a
//! descriptive error. Backend selection is announced exactly once per
//! process via `eprintln!( "[ltk] render backend: {GLES3|GLES2|SOFTWARE (...)}" )`
//! — the GPU branch logs from [`EglContext::new`], the SOFTWARE branch from
//! [`log_software_fallback`] (called by the integration site in `draw.rs`).
use khronos_egl as egl;
use std::ffi::c_void;
use std::sync::{ Arc, Once, OnceLock };
use crate::gles_render::GlesVersion;
use smithay_client_toolkit::reexports::client::
{
Connection,
Proxy,
protocol::wl_surface::WlSurface,
};
type EglInstance = egl::DynamicInstance<egl::EGL1_4>;
/// `eglSwapBuffersWithDamageKHR` / `EXT` signature. Loaded at runtime via
/// `eglGetProcAddress` when the corresponding extension is advertised.
///
/// Why we need this: Mesa's plain `eglSwapBuffers` emits
/// `wl_surface.damage(0, 0, INT32_MAX, INT32_MAX)` as a "damage everything"
/// sentinel. Some compositor renderers (sway/wlroots GLES backend at the
/// time of writing) consume that value literally, calling
/// `glTexSubImage2D(0, 0, INT32_MAX, INT32_MAX)` to upload the wl_buffer to
/// their internal cache texture. That fails with `GL_INVALID_VALUE` and the
/// compositor keeps showing the previously-cached frame (the first frame
/// goes through `glTexImage2D` which doesn't have this bug, so the *initial*
/// render is fine — but every subsequent eglSwapBuffers is silently dropped).
///
/// Using `eglSwapBuffersWithDamage` makes Mesa emit
/// `wl_surface.damage_buffer(x, y, w, h)` with the actual rect we pass,
/// which the compositor then uploads correctly.
type SwapBuffersWithDamageFn = unsafe extern "system" fn(
display: egl::EGLDisplay,
surface: egl::EGLSurface,
rects: *const egl::Int,
n_rects: egl::Int,
) -> egl::Boolean;
/// Process-wide EGL display + GLES context. Cheap to clone because the heavy
/// state (`Arc<EglInstance>`, `Arc<glow::Context>`) is reference-counted; the
/// raw EGL handles are POD.
pub struct EglContext
{
pub egl: Arc<EglInstance>,
pub display: egl::Display,
pub config: egl::Config,
pub context: egl::Context,
pub version: GlesVersion,
// Initialised lazily on the first `make_current`. Glow's constructor
// eagerly calls `glGetString( GL_VERSION )`, which requires a current
// context — and at `EglContext::new` time there is no surface yet.
gl: OnceLock<Arc<glow::Context>>,
/// Resolved `eglSwapBuffersWithDamageKHR` / `EXT` pointer when either
/// extension is advertised, `None` otherwise. The draw path uses it in
/// place of `eglSwapBuffers` to avoid Mesa's `INT32_MAX` damage sentinel
/// (see [`SwapBuffersWithDamageFn`] docs).
swap_with_damage: Option<SwapBuffersWithDamageFn>,
}
/// Per-Wayland-surface EGL window. `egl_window` owns the `wl_egl_window`; it
/// must outlive `surface` because EGL keeps a raw pointer into it. `egl` and
/// `display` are kept so that `Drop` can call `eglDestroySurface` without
/// requiring a `&EglContext` at the call site.
pub struct EglSurface
{
pub egl_window: wayland_egl::WlEglSurface,
pub surface: egl::Surface,
egl: Arc<EglInstance>,
display: egl::Display,
}
/// Runtime-free EGL target for code that wants a GPU [`crate::render::Canvas`]
/// without going through `ltk::run`.
///
/// This owns an EGL display, GLES context, and tiny pbuffer surface. The ltk
/// GLES canvas still renders into its own FBO; the pbuffer exists only to make
/// a valid EGL context current for GL calls. Compositors that already own a GL
/// context should normally create `Canvas::new_gles(...)` themselves and pass it
/// to `UiSurface::from_canvas` instead.
pub struct EglOffscreenContext
{
egl: Arc<EglInstance>,
display: egl::Display,
config: egl::Config,
context: egl::Context,
surface: egl::Surface,
version: GlesVersion,
gl: Arc<glow::Context>,
}
impl Drop for EglSurface
{
fn drop( &mut self )
{
// Best-effort: errors here can't be acted on, the surface is going away.
let _ = self.egl.destroy_surface( self.display, self.surface );
}
}
impl Drop for EglOffscreenContext
{
fn drop( &mut self )
{
let _ = self.egl.make_current( self.display, None, None, None );
let _ = self.egl.destroy_surface( self.display, self.surface );
let _ = self.egl.destroy_context( self.display, self.context );
let _ = self.egl.terminate( self.display );
}
}
impl EglContext
{
/// Initialise EGL on `conn`. Returns `Err( reason )` if EGL cannot be
/// used (forced software, library missing, no compatible config, ES2/3
/// context creation failed). The caller falls back to SHM and is
/// expected to log via [`log_software_fallback`].
pub fn new( conn: &Connection ) -> Result<Self, String>
{
if std::env::var( "LTK_FORCE_SOFTWARE" ).map( |v| v != "0" ).unwrap_or( false )
{
return Err( "LTK_FORCE_SOFTWARE=1".to_string() );
}
// SAFETY: `EglInstance::load_required` performs a `dlopen` on the
// system `libEGL.so` and is unsafe because the loaded library has
// arbitrary side effects on global process state. We tolerate that:
// libEGL is an established system component and ltk has no
// alternative path to GPU rendering.
let egl: Arc<EglInstance> = Arc::new(
unsafe { EglInstance::load_required() }
.map_err( |e| format!( "load libEGL: {e:?}" ) )?,
);
let wl_display_ptr = conn.backend().display_ptr() as *mut c_void;
// SAFETY: `wl_display_ptr` comes from `Connection::backend().display_ptr()`,
// which guarantees a valid `wl_display *` for as long as `conn` lives.
// `conn` is a `&Connection` argument so the pointer is valid for the
// duration of this call. EGL retains the display reference internally
// and we keep `egl` alive for the process lifetime.
let display = unsafe { egl.get_display( wl_display_ptr ) }
.ok_or_else( || "eglGetDisplay returned NULL".to_string() )?;
egl.initialize( display )
.map_err( |e| format!( "eglInitialize: {e:?}" ) )?;
// Multiple client APIs can coexist on EGL 1.4; we want OpenGL ES.
egl.bind_api( egl::OPENGL_ES_API )
.map_err( |e| format!( "eglBindAPI: {e:?}" ) )?;
let config_attribs = [
egl::SURFACE_TYPE, egl::WINDOW_BIT,
egl::RED_SIZE, 8,
egl::GREEN_SIZE, 8,
egl::BLUE_SIZE, 8,
egl::ALPHA_SIZE, 8,
egl::RENDERABLE_TYPE, egl::OPENGL_ES2_BIT,
egl::NONE,
];
let config = egl.choose_first_config( display, &config_attribs )
.map_err( |e| format!( "eglChooseConfig: {e:?}" ) )?
.ok_or_else( || "no compatible EGL config".to_string() )?;
// Try ES3 first, fall back to ES2. CONTEXT_CLIENT_VERSION applies to
// both ES2 and ES3 contexts when the value is the major version.
let ( context, version ) = match try_create_context( &egl, display, config, 3 )
{
Ok( ctx ) => ( ctx, GlesVersion::V3 ),
Err( _ ) => match try_create_context( &egl, display, config, 2 )
{
Ok( ctx ) => ( ctx, GlesVersion::V2 ),
Err( e ) => return Err( format!( "eglCreateContext (ES2/ES3): {e:?}" ) ),
},
};
log_backend_once( match version
{
GlesVersion::V3 => "GLES3",
GlesVersion::V2 => "GLES2",
} );
// Try to resolve eglSwapBuffersWithDamage{KHR,EXT}. The KHR variant is
// preferred (newer, identical signature). Falling back to plain
// eglSwapBuffers when neither is available means we keep the latent
// INT32_MAX-damage bug, but at least we don't silently fail to start.
let extensions = egl.query_string( Some( display ), egl::EXTENSIONS )
.ok()
.and_then( |s| s.to_str().ok() )
.unwrap_or( "" );
let proc_name = if extensions.contains( "EGL_KHR_swap_buffers_with_damage" )
{
Some( "eglSwapBuffersWithDamageKHR" )
} else if extensions.contains( "EGL_EXT_swap_buffers_with_damage" ) {
Some( "eglSwapBuffersWithDamageEXT" )
} else {
None
};
// SAFETY: `proc_name` is one of the literals
// `"eglSwapBuffersWithDamageKHR"` / `"eglSwapBuffersWithDamageEXT"`,
// gated on the matching extension being advertised by `eglQueryString`.
// When EGL returns a non-null pointer for that name, the symbol is
// guaranteed by the EGL extension spec to have the
// `SwapBuffersWithDamageFn` signature. The pointer is stored as
// `Option<fn>` and only invoked through that typed slot.
let swap_with_damage: Option<SwapBuffersWithDamageFn> = proc_name
.and_then( |n| egl.get_proc_address( n ) )
.map( |p| unsafe { std::mem::transmute::<_, SwapBuffersWithDamageFn>( p ) } );
Ok( Self { egl, display, config, context, version, gl: OnceLock::new(), swap_with_damage } )
}
/// Access the lazily-constructed `glow::Context`. Must be called only after
/// the first successful `make_current`; panics otherwise.
pub fn gl( &self ) -> &Arc<glow::Context>
{
self.gl.get().expect( "EglContext::gl() called before make_current" )
}
/// Create an `EGLSurface` pinned to `wl_surface` at the given pixel size.
pub fn create_surface(
&self, wl_surface: &WlSurface, width: i32, height: i32,
) -> Result<EglSurface, String>
{
let id = wl_surface.id();
let egl_window = wayland_egl::WlEglSurface::new( id, width.max( 1 ), height.max( 1 ) )
.map_err( |e| format!( "wl_egl_window::new: {e:?}" ) )?;
// SAFETY: `egl_window` is a freshly-built `WlEglSurface` whose `ptr()`
// returns the live `wl_egl_window *`. The returned `EglSurface`
// embeds `egl_window` so the pointer outlives the EGL surface (EGL
// retains its own internal reference). `display` and `config` are
// the values we used at context creation, valid for the lifetime
// of `self`.
let surface = unsafe
{
self.egl.create_window_surface(
self.display,
self.config,
egl_window.ptr() as egl::NativeWindowType,
None,
)
}.map_err( |e| format!( "eglCreateWindowSurface: {e:?}" ) )?;
Ok( EglSurface
{
egl_window,
surface,
egl: Arc::clone( &self.egl ),
display: self.display,
} )
}
/// Make `surface` current for subsequent GL calls. The first successful
/// call lazily constructs the shared `glow::Context` (glow needs a live
/// current context to read `GL_VERSION` during initialisation).
pub fn make_current( &self, surface: &EglSurface ) -> Result<(), String>
{
self.egl.make_current(
self.display,
Some( surface.surface ),
Some( surface.surface ),
Some( self.context ),
).map_err( |e| format!( "eglMakeCurrent: {e:?}" ) )?;
if self.gl.get().is_none()
{
let egl_for_loader = Arc::clone( &self.egl );
// SAFETY: `from_loader_function` is unsafe because it calls
// `glGetString( GL_VERSION )` during construction, which requires
// a current context — established by the `make_current` call
// immediately above. The closure resolves symbols through the
// retained `egl_for_loader` (refcounted clone) so the loader
// stays valid for the lifetime of the returned `glow::Context`.
let gl = Arc::new( unsafe
{
glow::Context::from_loader_function( move |name|
{
egl_for_loader.get_proc_address( name )
.map( |p| p as *const _ )
.unwrap_or( std::ptr::null() )
} )
} );
let _ = self.gl.set( gl );
}
Ok( () )
}
pub fn swap_buffers( &self, surface: &EglSurface ) -> Result<(), String>
{
self.egl.swap_buffers( self.display, surface.surface )
.map_err( |e| format!( "eglSwapBuffers: {e:?}" ) )
}
/// Like [`Self::swap_buffers`] but submits explicit damage rects so Mesa
/// emits proper `wl_surface.damage_buffer` requests instead of its
/// `INT32_MAX`-everywhere sentinel. Falls back to plain `swap_buffers`
/// when the extension is unavailable — that path still works on
/// cooperative compositors but trips over the sentinel on others (see the
/// crate-private `SwapBuffersWithDamageFn` type alias above for the
/// underlying rationale).
///
/// Each rect is `(x, y, width, height)` in **EGL window coordinates**
/// (origin at the bottom-left, in physical pixels). Callers that work in
/// top-left screen coords must flip Y before passing them in. For
/// full-surface damage, `(0, 0, w, h)` is correct in either convention.
pub fn swap_buffers_with_damage(
&self, surface: &EglSurface, rects: &[ ( i32, i32, i32, i32 ) ],
) -> Result<(), String>
{
let Some( func ) = self.swap_with_damage else
{
return self.swap_buffers( surface );
};
// Pack rects into a contiguous i32 array as required by the extension.
let mut packed: Vec<egl::Int> = Vec::with_capacity( rects.len() * 4 );
for &( x, y, w, h ) in rects
{
packed.extend_from_slice( &[ x, y, w, h ] );
}
// SAFETY: `func` was resolved in `EglContext::new` via the typed
// `Option<SwapBuffersWithDamageFn>` slot, so its signature is
// known. `display` / `surface.surface` belong to the live `&self`
// / `&surface` borrows. `packed.as_ptr()` is valid for `rects.len()
// * 4` `egl::Int` reads — we just built it with that exact length.
let ok = unsafe
{
func(
self.display.as_ptr(),
surface.surface.as_ptr(),
packed.as_ptr(),
rects.len() as egl::Int,
)
};
if ok == egl::TRUE
{
Ok( () )
} else {
Err( "eglSwapBuffersWithDamage failed".to_string() )
}
}
}
impl EglSurface
{
pub fn resize( &self, width: i32, height: i32 )
{
self.egl_window.resize( width.max( 1 ), height.max( 1 ), 0, 0 );
}
}
impl EglOffscreenContext
{
/// Create a runtime-free EGL context suitable for `Canvas::new_gles`.
pub fn new() -> Result<Self, String>
{
if std::env::var( "LTK_FORCE_SOFTWARE" ).map( |v| v != "0" ).unwrap_or( false )
{
return Err( "LTK_FORCE_SOFTWARE=1".to_string() );
}
// SAFETY: same as `EglContext::new` — `dlopen` of the system
// `libEGL.so`. Same tradeoff and rationale apply.
let egl: Arc<EglInstance> = Arc::new(
unsafe { EglInstance::load_required() }
.map_err( |e| format!( "load libEGL: {e:?}" ) )?,
);
let display = offscreen_display( &egl )?;
egl.initialize( display )
.map_err( |e| format!( "eglInitialize: {e:?}" ) )?;
egl.bind_api( egl::OPENGL_ES_API )
.map_err( |e| format!( "eglBindAPI: {e:?}" ) )?;
let config_attribs = [
egl::SURFACE_TYPE, egl::PBUFFER_BIT,
egl::RED_SIZE, 8,
egl::GREEN_SIZE, 8,
egl::BLUE_SIZE, 8,
egl::ALPHA_SIZE, 8,
egl::RENDERABLE_TYPE, egl::OPENGL_ES2_BIT,
egl::NONE,
];
let config = egl.choose_first_config( display, &config_attribs )
.map_err( |e| format!( "eglChooseConfig: {e:?}" ) )?
.ok_or_else( || "no compatible offscreen EGL config".to_string() )?;
let ( context, version ) = match try_create_context( &egl, display, config, 3 )
{
Ok( ctx ) => ( ctx, GlesVersion::V3 ),
Err( _ ) => match try_create_context( &egl, display, config, 2 )
{
Ok( ctx ) => ( ctx, GlesVersion::V2 ),
Err( e ) => return Err( format!( "eglCreateContext (ES2/ES3): {e:?}" ) ),
},
};
let pbuffer_attribs = [
egl::WIDTH, 1,
egl::HEIGHT, 1,
egl::NONE,
];
let surface = match egl.create_pbuffer_surface( display, config, &pbuffer_attribs )
{
Ok( surface ) => surface,
Err( e ) =>
{
let _ = egl.destroy_context( display, context );
let _ = egl.terminate( display );
return Err( format!( "eglCreatePbufferSurface: {e:?}" ) );
},
};
if let Err( e ) = egl.make_current( display, Some( surface ), Some( surface ), Some( context ) )
{
let _ = egl.destroy_surface( display, surface );
let _ = egl.destroy_context( display, context );
let _ = egl.terminate( display );
return Err( format!( "eglMakeCurrent: {e:?}" ) );
}
let egl_for_loader = Arc::clone( &egl );
// SAFETY: as in `EglContext::make_current`. The `make_current`
// call above has already established the EGL context as current
// on this thread, so `glGetString( GL_VERSION )` (called inside
// `from_loader_function`) is well-defined.
let gl = Arc::new( unsafe
{
glow::Context::from_loader_function( move |name|
{
egl_for_loader.get_proc_address( name )
.map( |p| p as *const _ )
.unwrap_or( std::ptr::null() )
} )
} );
log_backend_once( match version
{
GlesVersion::V3 => "GLES3",
GlesVersion::V2 => "GLES2",
} );
Ok( Self { egl, display, config, context, surface, version, gl } )
}
/// Make this context current on the calling thread.
pub fn make_current( &self ) -> Result<(), String>
{
self.egl.make_current(
self.display,
Some( self.surface ),
Some( self.surface ),
Some( self.context ),
).map_err( |e| format!( "eglMakeCurrent: {e:?}" ) )
}
pub fn gl( &self ) -> &Arc<glow::Context> { &self.gl }
pub fn version( &self ) -> GlesVersion { self.version }
pub fn config( &self ) -> egl::Config { self.config }
}
fn try_create_context(
egl: &EglInstance, display: egl::Display, config: egl::Config, major: i32,
) -> Result<egl::Context, egl::Error>
{
let attribs = [
egl::CONTEXT_CLIENT_VERSION, major,
egl::NONE,
];
egl.create_context( display, config, None, &attribs )
}
fn offscreen_display( egl: &EglInstance ) -> Result<egl::Display, String>
{
// SAFETY: `DEFAULT_DISPLAY` is the EGL sentinel for "the default display
// for the current platform" and is always a valid argument to
// `eglGetDisplay` — the spec guarantees it returns either a valid
// display handle or `EGL_NO_DISPLAY`. No raw pointer is dereferenced
// in this crate.
unsafe { egl.get_display( egl::DEFAULT_DISPLAY ) }
.ok_or_else( || "eglGetDisplay(DEFAULT_DISPLAY) returned NULL".to_string() )
}
/// Log the SOFTWARE fallback once, with the reason. The GPU branch logs
/// from [`EglContext::new`].
pub fn log_software_fallback( reason: &str )
{
log_backend_once( &format!( "SOFTWARE ({reason})" ) );
}
fn log_backend_once( label: &str )
{
static ONCE: Once = Once::new();
ONCE.call_once( ||
{
eprintln!( "[ltk] render backend: {label}" );
} );
}