ltk/app.rs
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// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
pub use smithay_client_toolkit::seat::keyboard::Keysym;
pub use calloop::channel::Sender as ChannelSender;
use crate::widget::Element;
/// Wayland `ext-foreign-toplevel-list-v1` event delivered to apps via
/// [`App::on_toplevel_event`]. `Opened` fires after the compositor
/// commits the first `done` for a new handle (so `app_id` is the value
/// in effect at that point — the protocol allows the compositor to
/// re-commit later, but most don't). `Closed` fires when the
/// compositor sends `closed` and the runtime is about to destroy the
/// handle proxy. Both carry the same `id`, the Wayland protocol id of
/// the handle, unique within the session and stable for the handle's
/// lifetime.
#[ derive( Debug, Clone ) ]
pub enum ToplevelEvent
{
Opened { id: u32, app_id: String },
Closed { id: u32 },
}
/// Wayland shell mode for the application surface.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ShellMode
{
/// Normal application window using xdg-shell protocol.
/// This is the default for regular applications.
Window,
/// Layer-shell surface at the specified layer.
/// Used for shell components like panels, backgrounds, overlays.
Layer( Layer ),
/// `ext-session-lock-v1` lock surface. The compositor blanks the outputs
/// and shows only this surface until the app requests exit (see
/// [`App::requested_exit`]). Used by the screen locker.
SessionLock,
}
/// Layer-shell layer position.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Layer
{
/// Below normal windows (wallpapers, desktop backgrounds).
Background,
/// Below normal windows but above background.
Bottom,
/// Above normal windows (panels, docks).
Top,
/// Above everything (notifications, on-screen displays).
Overlay,
}
impl Layer
{
/// Convert to smithay's wlr-layer Layer type.
pub( crate ) fn to_wlr_layer( self ) -> smithay_client_toolkit::shell::wlr_layer::Layer
{
use smithay_client_toolkit::shell::wlr_layer::Layer as WlrLayer;
match self
{
Layer::Background => WlrLayer::Background,
Layer::Bottom => WlrLayer::Bottom,
Layer::Top => WlrLayer::Top,
Layer::Overlay => WlrLayer::Overlay,
}
}
}
/// Layer-shell anchor edges.
/// Determines which screen edges the surface is attached to.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Anchor
{
pub top: bool,
pub bottom: bool,
pub left: bool,
pub right: bool,
}
impl Anchor
{
/// Anchor to all edges (fill screen).
pub const ALL: Self = Self { top: true, bottom: true, left: true, right: true };
/// Anchor to top edge only (horizontal bar at top).
pub const TOP: Self = Self { top: true, bottom: false, left: true, right: true };
/// Anchor to bottom edge only (horizontal bar at bottom).
pub const BOTTOM: Self = Self { top: false, bottom: true, left: true, right: true };
/// Anchor to left edge only (vertical bar at left).
pub const LEFT: Self = Self { top: true, bottom: true, left: true, right: false };
/// Anchor to right edge only (vertical bar at right).
pub const RIGHT: Self = Self { top: true, bottom: true, left: false, right: true };
/// Convert to smithay's Anchor bitflags.
pub( crate ) fn to_wlr_anchor( self ) -> smithay_client_toolkit::shell::wlr_layer::Anchor
{
use smithay_client_toolkit::shell::wlr_layer::Anchor as WlrAnchor;
let mut anchor = WlrAnchor::empty();
if self.top { anchor |= WlrAnchor::TOP; }
if self.bottom { anchor |= WlrAnchor::BOTTOM; }
if self.left { anchor |= WlrAnchor::LEFT; }
if self.right { anchor |= WlrAnchor::RIGHT; }
anchor
}
}
/// Stable identifier for an overlay surface. The runtime uses it to diff the
/// overlay list between frames: if the same `OverlayId` is returned from
/// [`App::overlays`] on consecutive frames the underlying Wayland surface
/// and its internal state are kept; if it disappears the surface is destroyed.
#[derive( Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord )]
pub struct OverlayId( pub u32 );
/// Stable identifier for a subsurface, used to diff the list returned by
/// [`App::subsurfaces`] between frames the same way [`OverlayId`] diffs
/// overlays.
#[derive( Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord )]
pub struct SubsurfaceId( pub u32 );
/// Which surface a [`SubsurfaceSpec`] is composited as a child of. `Main`
/// (the default position) parents to the app's main surface; `Overlay(id)`
/// parents to one of the [`App::overlays`] surfaces, so a slide can ride
/// above app windows the way an overlay panel does. An `Overlay` parent that
/// is absent or not yet configured is skipped for that frame.
#[derive( Debug, Clone, Copy, PartialEq, Eq )]
pub enum SubsurfaceParent
{
Main,
Overlay( OverlayId ),
}
/// One of the surfaces an [`App`] can target with an invalidation. Used inside
/// [`InvalidationScope::Only`] to name the affected surfaces.
#[derive( Debug, Clone, Copy, PartialEq, Eq, Hash )]
pub enum SurfaceTarget
{
/// The application's main surface (the one returned by [`App::view`]).
Main,
/// The overlay with the given stable [`OverlayId`].
Overlay( OverlayId ),
}
/// Which surfaces a given [`App::update`] mutation can affect.
///
/// Returned by [`App::invalidate_after`] (default [`InvalidationScope::All`])
/// to let the runtime skip redraws on surfaces whose contents could not
/// possibly have changed by the message in question. On a shell with many
/// overlays most messages only touch one of them, so the savings are large.
#[derive( Debug, Clone )]
pub enum InvalidationScope
{
/// Treat every surface as potentially affected (safe default).
All,
/// Only the listed surfaces may have changed; others can be skipped this
/// iteration. An empty list means "nothing visible to redraw" — useful
/// for messages that only touch internal bookkeeping.
Only( Vec<SurfaceTarget> ),
}
impl InvalidationScope
{
/// Combine two scopes. `All` absorbs any other scope; two `Only` scopes
/// merge into a deduped list of targets. Used by the run loop to fold the
/// per-message scopes from a batch of pending messages into a single
/// decision before applying it.
pub fn union( self, other: Self ) -> Self
{
match ( self, other )
{
( Self::All, _ ) | ( _, Self::All ) => Self::All,
( Self::Only( mut a ), Self::Only( b ) ) =>
{
for t in b
{
if !a.contains( &t ) { a.push( t ); }
}
Self::Only( a )
}
}
}
}
/// Description of an additional layer-shell surface rendered on top of the
/// main application surface.
///
/// Apps return a list of these from [`App::overlays`] each frame. The runtime
/// creates one Wayland layer-shell surface per active overlay, renders its
/// [`view`](Self::view) to its own canvas, and dispatches input to it
/// independently of the main surface. Overlays share the same message type as
/// the main app — messages emitted by widgets inside an overlay are delivered
/// to [`App::update`] exactly like messages from the main view.
///
/// Overlays are useful for building shells whose main surface sits behind
/// regular app windows (e.g. a homescreen on [`Layer::Background`]) while
/// still exposing on-demand panels above everything (launcher, quick
/// settings, power menu…).
pub struct OverlaySpec<Message: Clone>
{
/// Stable identifier, used to diff overlays between frames.
pub id: OverlayId,
/// Wayland layer for this overlay. Typically [`Layer::Overlay`] or
/// [`Layer::Top`].
pub layer: Layer,
/// Screen edges to anchor to.
pub anchor: Anchor,
/// Desired size `( width, height )` in logical pixels. `0` in either
/// component means "fill available space in that dimension".
pub size: ( u32, u32 ),
/// Exclusive zone in pixels reserved from the anchored edge.
/// `-1` requests focus without reserving space, `0` is the default for
/// transient overlays that should not push other surfaces around.
pub exclusive_zone: i32,
/// When `true`, the compositor sends keyboard events to this overlay
/// without requiring a click first.
pub keyboard_exclusive: bool,
/// Interactive input region as a list of rects (logical pixels). Only
/// these areas receive pointer/touch input; the rest passes through.
/// `None` means the full surface receives input.
pub input_region: Option<Vec<crate::types::Rect>>,
/// Widget tree for this overlay.
pub view: Element<Message>,
/// Message sent when the overlay should be dismissed. The runtime
/// fires it in three situations:
///
/// 1. The compositor sends `xdg_popup.popup_done` (xdg-popup mode)
/// — typically when the user clicks outside the popup with the
/// grab fully active.
/// 2. The user presses pointer / touch on the main surface while
/// the overlay is still mapped, and the press does not fall on
/// the trigger rect identified by [`Self::anchor_widget_id`].
/// This covers compositors (notably Mutter) that route the
/// button to the parent surface instead of breaking the popup
/// grab when the cursor was already over the parent.
/// 3. The user presses Escape while at least one xdg-popup overlay
/// is open.
///
/// The application is expected to flip its `is_open` flag (or
/// equivalent) to `false` in `update()` so the next frame stops
/// returning the spec from [`App::overlays`]. The runtime is
/// idempotent if the message arrives more than once for the same
/// open / close cycle.
pub on_dismiss: Option<Message>,
/// When set, the overlay is rendered as a Wayland **xdg-popup**
/// anchored to the rect of the widget tagged with this
/// [`crate::types::WidgetId`] in the previous frame's layout — the
/// standard mechanism for combo / context-menu / tooltip popups in
/// `xdg-shell` applications. The compositor positions the popup
/// adjacent to the anchor and is allowed to flip it (drop-up
/// instead of drop-down) when there is not enough room.
///
/// When this field is `None`, the overlay is rendered as a
/// [`wlr-layer-shell`](Layer) surface — the path used by shells,
/// panels, lock screens and overlays that need full-surface
/// coverage. In that mode `layer` / `anchor` / `exclusive_zone` /
/// `keyboard_exclusive` carry the placement; for the popup mode
/// they are ignored.
pub anchor_widget_id: Option<crate::types::WidgetId>,
}
/// An input-transparent child surface composited over the main surface and
/// moved by the compositor.
///
/// Returned from [`App::subsurfaces`]. The runtime creates one `wl_subsurface`
/// per active spec, full-size over the main surface, with an **empty input
/// region** — all pointer/touch falls through to the main surface, so the host
/// keeps a single input/gesture model. The win is in the move: the content
/// buffer is rasterised only when [`content_version`](Self::content_version)
/// (or the surface size) changes, while [`x`](Self::x) / [`y`](Self::y)
/// changes only emit `wl_subsurface.set_position` + a parent commit — no
/// re-raster, no buffer re-upload. This makes an animated reveal/slide track
/// the finger at the compositor's compositing cost rather than the client's
/// raster cost.
pub struct SubsurfaceSpec<Message: Clone>
{
/// Stable identifier, used to diff subsurfaces between frames.
pub id: SubsurfaceId,
/// Surface this subsurface is composited as a child of. Sized to that
/// parent; [`x`](Self::x) / [`y`](Self::y) are relative to its top-left.
pub parent: SubsurfaceParent,
/// Widget tree for this subsurface. Should paint its own opaque
/// background if it must cover the main surface beneath it.
pub view: Element<Message>,
/// Position of the subsurface relative to the parent's top-left, in
/// layout (physical) pixels — the same space as [`App::on_resize`] and
/// widget rects. The runtime divides by the surface scale to obtain the
/// logical position it hands to the compositor. Animate this for a cheap
/// compositor-side move.
pub x: i32,
pub y: i32,
/// Content revision. Bump it whenever [`view`](Self::view) would paint
/// differently; leave it unchanged for position-only updates so the
/// runtime skips the re-raster and only repositions.
pub content_version: u64,
/// Render through GLES (so `backdrop-filter` glass works) rather than the
/// software rasteriser. GLES is only worth it for content that actually
/// uses the blur: it pays a per-surface EGL-surface creation (and a
/// one-time shader compile) the cheap software path avoids, so a panel
/// without glass should leave this `false`.
pub gpu: bool,
}
/// Trait that application types must implement to integrate with ltk.
pub trait App: 'static
{
/// The message type produced by this application.
type Message: Clone + 'static;
/// Build the widget tree for the current frame.
fn view( &self ) -> Element<Self::Message>;
/// Apply a message to the application state.
fn update( &mut self, msg: Self::Message );
/// Tell the runtime which surfaces *could* have changed visibly as a
/// result of [`update`](Self::update) being called with this message.
///
/// Default is [`InvalidationScope::All`] — every surface is redrawn.
/// A shell that knows, for example, that a `SetVolume` message only
/// affects its quick-settings overlay can return
/// `InvalidationScope::Only( vec![ SurfaceTarget::Overlay( quick_id ) ] )`
/// to skip pointless work on other surfaces.
///
/// Called *before* [`update`](Self::update) (so it sees the message but
/// not the post-update state). Side-effect free: must not mutate `self`.
fn invalidate_after( &self, _msg: &Self::Message ) -> InvalidationScope
{
InvalidationScope::All
}
/// Describe the auxiliary overlay surfaces that should be active this
/// frame. Each entry becomes its own Wayland layer-shell surface
/// independent from the main surface returned by [`view`](Self::view).
///
/// Return an empty `Vec` (the default) to disable multi-surface support —
/// the app then renders only onto its main surface.
///
/// The runtime diffs the list across frames using [`OverlaySpec::id`]:
/// stable IDs are kept alive, new IDs cause a surface to be created, and
/// IDs that disappear cause the surface to be destroyed.
fn overlays( &self ) -> Vec<OverlaySpec<Self::Message>> { Vec::new() }
/// Describe the input-transparent child surfaces composited over the main
/// surface this frame. Each becomes a `wl_subsurface` the compositor moves
/// by position; see [`SubsurfaceSpec`]. Diffed across frames by
/// [`SubsurfaceSpec::id`]. Default empty.
fn subsurfaces( &self ) -> Vec<SubsurfaceSpec<Self::Message>> { Vec::new() }
/// Return any pending messages from external sources (timers, async, etc.).
fn poll_external( &mut self ) -> Vec<Self::Message> { vec![] }
/// Called once, immediately after the first buffer for the main surface
/// has been rendered and committed to the compositor. Note: this is the
/// client-side commit, not the compositor's present — under VT switching
/// the actual present can be deferred (no DRM master yet), so a handoff
/// signal that fires here is enough to tell a parent "ready to be
/// presented as soon as my VT becomes active".
fn on_first_frame_committed( &mut self ) {}
/// Called when the surface is asked to close (compositor request, titlebar button,
/// layer-shell closed event). Return `true` to allow the application to exit,
/// or `false` to cancel.
///
/// Default: `true` (always close).
fn on_close_requested( &mut self ) -> bool { true }
/// Called when tapping/clicking outside any widget.
fn on_tap( &mut self ) -> Option<Self::Message> { None }
/// Called on key press when no text input is focused.
fn on_key( &mut self, _keysym: Keysym ) -> Option<Self::Message> { None }
/// Called on key press with modifier state. Override this instead of
/// `on_key` when you need Ctrl/Shift/Alt awareness.
fn on_key_with_modifiers( &mut self, keysym: Keysym, _ctrl: bool, _shift: bool ) -> Option<Self::Message>
{
self.on_key( keysym )
}
/// Called when a sufficient upward swipe gesture is detected.
///
/// Return a message to handle the swipe (e.g., opening an overview).
/// The gesture is recognized when the user drags upward by at least
/// `swipe_threshold()` × screen height and then releases.
fn on_swipe_up( &mut self ) -> Option<Self::Message> { None }
/// Called during an upward swipe gesture with progress ≥ 0.0.
///
/// Use this to create follow-the-finger animations. `progress` starts at 0.0
/// when the drag begins and increases as the finger moves upward, reaching 1.0
/// when the drag distance equals `swipe_threshold()` × screen height. It is
/// **not** clamped at 1.0 — the value keeps growing if the finger drags further
/// so that follow-the-finger panels can continue tracking the finger all the way
/// up the screen. Clamp inside the handler if you need a bounded `[0, 1]` range
/// for a visual indicator.
///
/// When the user releases without completing the gesture, this method is called
/// once more with `progress = 0.0` to signal cancellation.
fn on_swipe_progress( &mut self, _progress: f32 ) {}
/// Called when a sufficient downward swipe gesture is detected.
///
/// Return a message to handle the swipe (e.g., toggling quick settings).
/// The gesture is recognized when the user drags downward by at least
/// `swipe_down_threshold()` × screen height and then releases.
fn on_swipe_down( &mut self ) -> Option<Self::Message> { None }
/// Called during a downward swipe gesture with progress ≥ 0.0.
///
/// Use this to create follow-the-finger animations. `progress` starts at 0.0
/// when the drag begins and increases as the finger moves downward, reaching
/// 1.0 when the drag distance equals `swipe_down_threshold()` × screen height.
/// It is **not** clamped at 1.0 — the value keeps growing if the finger drags
/// further so that follow-the-finger panels can continue tracking the finger
/// all the way down the screen. Clamp inside the handler if you need a
/// bounded `[0, 1]` range for a visual indicator.
///
/// When the user releases without completing the gesture, this method is called
/// once more with `progress = 0.0` to signal cancellation.
fn on_swipe_down_progress( &mut self, _progress: f32 ) {}
/// Fraction of screen height required to trigger [`on_swipe_up`](Self::on_swipe_up).
///
/// Default: `0.6` (60% of screen height). Lower values make the gesture easier
/// to trigger; higher values require more vertical travel.
fn swipe_threshold( &self ) -> f32 { 0.6 }
/// Fraction of screen height required to trigger [`on_swipe_down`](Self::on_swipe_down).
///
/// Default: `0.15` (15% of screen height). Typically lower than `swipe_threshold()`
/// because downward swipes are often initiated from a small UI element like a top bar.
fn swipe_down_threshold( &self ) -> f32 { 0.15 }
/// Top-edge band where a downward swipe may originate, as a fraction of
/// screen height. Presses below this band never fire
/// [`on_swipe_down`](Self::on_swipe_down) nor
/// [`on_swipe_down_progress`](Self::on_swipe_down_progress).
///
/// Default: `1.0` (entire screen — any starting point is accepted).
/// Set to a small value like `0.05` to restrict the gesture to the top
/// edge, matching the usual system-panel pull-down UX.
fn swipe_down_edge( &self ) -> f32 { 1.0 }
/// Called when a sufficient leftward swipe gesture is detected.
///
/// Return a message to handle the swipe (e.g., paging to the next
/// homescreen). Fires on release when the user dragged left by at least
/// `swipe_horizontal_threshold()` × screen width. Unlike vertical swipes,
/// horizontal swipes survive starting the press on an interactive widget:
/// once the drag distance crosses an 8 px threshold the press is promoted
/// to a horizontal drag and no tap will fire at release.
fn on_swipe_left( &mut self ) -> Option<Self::Message> { None }
/// Called when a sufficient rightward swipe gesture is detected.
/// Mirror of [`on_swipe_left`](Self::on_swipe_left) for the other direction.
fn on_swipe_right( &mut self ) -> Option<Self::Message> { None }
/// Called during a horizontal swipe with signed progress. Negative values
/// mean the finger has moved left, positive values mean right. The value
/// is `dx / (threshold * width)`, so ±1.0 marks the commit threshold;
/// it is **not** clamped so follow-the-finger panels can keep tracking
/// past the threshold. When the user releases without completing the
/// gesture this method is called once more with `0.0` to signal
/// cancellation.
fn on_swipe_horizontal_progress( &mut self, _progress: f32 ) {}
/// Fraction of screen width required to commit [`App::on_swipe_left`] /
/// [`App::on_swipe_right`]. Default: `0.5` (half the screen). A shell that
/// wants easier paging can lower this; one that wants to avoid
/// accidental pages can raise it.
fn swipe_horizontal_threshold( &self ) -> f32 { 0.5 }
/// Duration a press must remain stationary (within tolerance) before the
/// widget's long-press message fires and the gesture transitions into
/// drag mode. Default: `500 ms`.
fn long_press_duration( &self ) -> std::time::Duration
{
std::time::Duration::from_millis( 500 )
}
/// Called on every pointer motion once a long-press has fired and the
/// gesture has entered drag mode. `x`, `y` are in physical pixels of the
/// surface that owned the original press.
fn on_drag_move( &mut self, _x: f32, _y: f32 ) {}
/// Called on release once a long-press has fired. Return a message to
/// handle the drop (e.g., commit the drop target). `x`, `y` are in
/// physical pixels of the surface that owned the original press. The
/// regular tap / swipe handling is suppressed for this gesture.
fn on_drop( &mut self, _x: f32, _y: f32 ) -> Option<Self::Message> { None }
/// Called when a text-input widget gains or loses focus.
fn on_text_input_focused( &mut self, _active: bool ) {}
/// Translate a Wayland `ext-foreign-toplevel-list-v1` event into an
/// app message. The runtime binds the protocol globally and forwards
/// every open / close it sees here; apps that ignore window state
/// leave the default (return `None`) and pay nothing.
///
/// The `id` field is the Wayland object id of the toplevel handle —
/// unique within the session, stable for the handle's lifetime, the
/// same value coming in on `Closed` as the matching `Opened`.
/// `app_id` on `Opened` is the toplevel's `app_id` event (may be
/// empty if the compositor never sent one before the first `done`).
fn on_toplevel_event( &self, _event: ToplevelEvent ) -> Option<Self::Message>
{
None
}
/// Return `Some(id)` once to focus the widget with that [`WidgetId`](crate::types::WidgetId).
/// The app must return `None` after the first call.
fn take_focus_request( &mut self ) -> Option<crate::types::WidgetId> { None }
/// Called on every pointer motion (mouse move, button press, button
/// release). `x`, `y` are in physical pixels of the main surface,
/// the same coordinate space as widget rects. Default: no-op.
///
/// Useful for embedding components that need to know the live
/// pointer position without going through a full
/// [`crate::widget::external::ExternalSource`] / `WidgetHandlers`
/// dispatch path — for example forwarding clicks into an embedded
/// WPE WebView.
fn on_pointer_move( &mut self, _x: f32, _y: f32 ) {}
/// Called on a wheel / touchpad scroll event whose position does
/// not fall inside any LTK [`scroll`](crate::scroll) viewport. `x`,
/// `y` are in physical pixels (same coordinate space as
/// [`Self::on_pointer_move`]); `dx`, `dy` are scroll deltas in the
/// raw axis units the compositor delivered (`AxisSource::Wheel`
/// gives ~10 px ticks, touchpads give continuous values). Default:
/// no-op.
///
/// Useful for embeddings that take over scrolling for their own
/// content — for example forwarding the event to a WPE view that
/// owns a scrollable web page.
fn on_pointer_axis( &mut self, _x: f32, _y: f32, _dx: f32, _dy: f32 ) {}
/// Raw multi-touch callbacks. Default: no-op.
///
/// The first finger to land becomes the *primary slot* and is fed
/// through the regular gesture machine — `on_pointer_*`, swipe,
/// scroll, long-press, drag-and-drop all run from that slot. Every
/// additional finger fires `on_touch_down` / `on_touch_move` /
/// `on_touch_up` instead, with `id` matching the `wl_touch.id`
/// the compositor delivered.
///
/// Use this for app-defined multi-finger gestures (pinch-zoom,
/// two-finger pan in a canvas, parallel keyboard keys) that the
/// built-in single-slot machine cannot model. `(x, y)` are in
/// physical pixels, matching the coordinate space of
/// [`Self::on_pointer_move`].
fn on_touch_down( &mut self, _id: i64, _x: f32, _y: f32 ) {}
/// See [`Self::on_touch_down`].
fn on_touch_move( &mut self, _id: i64, _x: f32, _y: f32 ) {}
/// See [`Self::on_touch_down`]. `x`, `y` are the last known
/// position of the finger (`wl_touch.up` does not carry one).
fn on_touch_up( &mut self, _id: i64, _x: f32, _y: f32 ) {}
/// Pointer of a cross-application drag-and-drop entered or moved
/// inside the main surface. `(x, y)` is in logical pixels.
fn on_drop_motion( &mut self, _x: f32, _y: f32 ) {}
/// The drag left without dropping.
fn on_drop_leave( &mut self ) {}
/// External drop payload landed on the surface. `mime` is the
/// best mime the source offered (text/uri-list, text/plain, …)
/// and `text` is the decoded payload (UTF-8). `(x, y)` is the
/// release position in logical pixels.
fn on_drop_received( &mut self, _x: f32, _y: f32, _mime: &str, _text: &str ) {}
/// Called on every left-button mouse press / release before the
/// regular gesture machine fires. `pressed = true` for press,
/// `false` for release. `(x, y)` are in physical pixels (same
/// coordinate space as [`Self::on_pointer_move`]). Default: no-op.
///
/// Lets embeddings see the raw button transitions without going
/// through LTK's tap/long-press/drag classification — needed for
/// forwarding clicks AND drags to an embedded view, since the tap
/// classifier collapses press+release into a single event.
fn on_pointer_button( &mut self, _x: f32, _y: f32, _pressed: bool ) {}
/// Called on every keyboard event (press *and* release) before the
/// regular focus-aware dispatch ([`Self::on_key`] /
/// [`Self::on_key_with_modifiers`]) runs. Default: no-op.
///
/// `keycode` is the raw hardware scancode straight from the
/// compositor (`wl_keyboard.key`'s `key` argument); `keysym` is
/// the xkb-translated keysym the user effectively pressed. Most
/// consumers only care about `keysym`, but embeddings that
/// forward into an inner window system (a WPE web view, an X11
/// emulator, …) typically need both — the inner system does its
/// own keycode → keysym translation for layout-aware shortcuts.
///
/// This bypass exists for those embeddings: it fires *in addition*
/// to the normal callbacks; consume or ignore at will.
fn on_raw_key( &mut self, _keysym: Keysym, _keycode: u32, _pressed: bool, _ctrl: bool, _shift: bool ) {}
/// Called when the surface is (re-)configured with a new size.
///
/// `width` and `height` are in **physical pixels** (the Wayland surface
/// size multiplied by the current buffer scale). They therefore match the
/// coordinate space used for layout and the pointer/touch callbacks
/// (`on_drag_move`, `on_drop`, widget hit-testing). Also fired when the
/// buffer scale changes, so apps can refresh any state keyed off the old
/// physical dimensions.
fn on_resize( &mut self, _width: u32, _height: u32 ) {}
/// Called when the compositor reports a new integer buffer scale for the
/// main surface. `scale` is the integer buffer scale (1 = standard DPI,
/// 2 = HiDPI ×2); physical pixels equal logical pixels × scale. The default
/// is inert so apps that only care about physical pixels can keep using
/// [`on_resize`](Self::on_resize).
fn on_scale_changed( &mut self, _scale: u32 ) {}
/// Called once at startup with a channel sender that can be used from any
/// thread to deliver messages into the event loop. Sending a message
/// immediately wakes the event loop — no polling delay.
fn set_channel_sender( &mut self, _sender: ChannelSender<Self::Message> ) {}
/// How often the event loop should call [`poll_external`](Self::poll_external) for
/// periodic work such as clock ticks. Return `None` (the default) to disable the
/// timer — `poll_external` will still be called after every Wayland event.
fn poll_interval( &self ) -> Option<std::time::Duration> { None }
/// Delay before the runtime starts repeating a held-down key.
///
/// `Some(d)` overrides whatever the compositor advertises through
/// `wl_keyboard.repeat_info`; `None` (the default) means "use the
/// compositor's setting, or fall back to 500 ms when the compositor
/// did not provide one".
///
/// Returning `Some(Duration::ZERO)` effectively disables the wait
/// before the first repeat — useful only for diagnostic builds.
fn key_repeat_delay( &self ) -> Option<std::time::Duration> { None }
/// Interval between successive synthetic key events while a key is
/// held down past the initial [`Self::key_repeat_delay`].
///
/// `Some(d)` overrides the compositor's `wl_keyboard.repeat_info`
/// rate; `None` (the default) means "use the compositor's setting,
/// or fall back to 33 ms (~30 Hz) when the compositor did not
/// provide one". Pass `Some(Duration::ZERO)` to disable repeats
/// entirely (or override the per-key gate via
/// [`Self::key_repeats`]).
fn key_repeat_interval( &self ) -> Option<std::time::Duration> { None }
/// Override the pointer cursor shape globally. When `Some(shape)`,
/// the runtime sends that shape to the compositor regardless of
/// which widget the pointer is over — useful for "the app is busy"
/// states (return [`crate::CursorShape::Wait`]) or while the app
/// is doing a long synchronous operation. Returning `None` (the
/// default) lets per-widget defaults take effect.
///
/// The runtime calls this every frame, so flipping a `loading`
/// boolean in [`Self::update`] propagates to the cursor on the
/// next iteration without any extra wiring.
fn cursor_override( &self ) -> Option<crate::types::CursorShape> { None }
/// Decide whether a given key participates in held-key repeat.
///
/// Default: every non-modifier key repeats *except* `Escape`, `Tab`
/// and `ISO_Left_Tab` — those drive one-shot UI semantics
/// (dismiss / focus cycle) where a held key would multiply the
/// effect in surprising ways. Override to widen or narrow the gate
/// (a chess clock app, for example, might want even Tab to
/// repeat).
fn key_repeats( &self, keysym: Keysym ) -> bool
{
!matches!( keysym,
Keysym::Escape | Keysym::Tab | Keysym::ISO_Left_Tab,
)
}
/// Return `true` while a frame-by-frame animation is running.
/// The event loop will keep requesting redraws at ~60 fps until this returns `false`.
fn is_animating( &self ) -> bool { false }
/// Return `true` when a finger-tracked swipe or an [`Self::is_animating`]
/// slide only repositions the app's input-transparent subsurfaces
/// ([`Self::subsurfaces`]) while the main surface buffer stays unchanged.
/// The runtime then skips the per-frame main re-raster that
/// [`Self::on_swipe_progress`] and `is_animating` would otherwise force,
/// keeping the animation pumped (motion events during the drag, a bare
/// frame callback while `is_animating`) and letting the per-frame
/// subsurface reconcile carry the motion. Use it for a slide-to-reveal
/// panel over a static main surface.
fn subsurface_motion_only( &self ) -> bool { false }
/// Return `true` while the next frame should swap the expensive
/// Glass passes for cheap fallbacks — currently the
/// `backdrop-filter` blur drops from a 41-tap kernel to a 9-tap
/// kernel, with the snapshot region shrunk to match. The event
/// loop sets this on the renderer right before drawing through an
/// internal low-quality-paint flag.
///
/// Default: matches [`Self::is_animating`], so a settle animation
/// automatically downgrades. Override to include other "in motion"
/// states the runtime cannot observe — e.g. a finger-tracked
/// Background color for the canvas. Override to make the surface
/// transparent or to deviate from the theme. Default: the active
/// theme's `bg` token, so the window matches the rest of the
/// shell out of the box.
fn background_color( &self ) -> crate::types::Color
{
crate::theme::palette().bg
}
/// Return the interactive input region as a list of rects (logical pixels).
/// Only these areas receive pointer/touch input; the rest passes through.
/// Return `None` (default) to receive input everywhere.
fn input_region( &self ) -> Option<Vec<crate::types::Rect>> { None }
/// Return `Some(( title, app_id ))` to force an XDG toplevel window instead of
/// layer-shell overlay. The compositor will display the title in the title bar
/// and use the app_id for taskbar/icon matching. Return `None` (default) to
/// use layer-shell when available.
///
/// **Deprecated**: Use [`shell_mode`](Self::shell_mode) instead.
fn window_config( &self ) -> Option<( &str, &str )> { None }
/// Specify the Wayland shell mode for this application.
///
/// - [`ShellMode::Window`]: Normal application window (xdg-shell). **Default.**
/// - [`ShellMode::Layer`]: System component at a specific layer (layer-shell).
/// - [`ShellMode::SessionLock`]: `ext-session-lock-v1` lock surface (screen locker).
///
/// For regular applications, use the default `Window` mode.
/// For shell components (panels, backgrounds, overlays), use `Layer`.
/// For a screen locker, use `SessionLock` and request the unlock by
/// returning `true` from [`requested_exit`](Self::requested_exit).
fn shell_mode( &self ) -> ShellMode { ShellMode::Window }
/// Return `true` to tear the surface down and exit the event loop. For a
/// [`ShellMode::SessionLock`] surface the runtime calls `unlock` first, so
/// the compositor lifts the lock instead of leaving the outputs blanked.
/// Polled after every batch of `update`s.
fn requested_exit( &self ) -> bool { false }
/// Suggest an initial size for an xdg-shell window in logical pixels.
///
/// Returning `Some(( w, h ))` makes ltk call both
/// `xdg_toplevel.set_min_size( w, h )` and
/// `xdg_toplevel.set_max_size( w, h )` before the first commit, which
/// most compositors honour as an exact size for the configure they
/// send back. The window is still resizable from the application's
/// point of view — if the compositor sends a different configure, the
/// runtime adopts that size on the next frame.
///
/// Only applies to [`ShellMode::Window`] surfaces and to the
/// xdg-shell fallback path used when `wlr-layer-shell` is missing.
/// Ignored for layer-shell surfaces, which use [`Self::layer_size`]
/// instead.
///
/// **Default**: `None` (let the compositor pick).
fn window_size_hint( &self ) -> Option<( u32, u32 )> { None }
/// Request fullscreen on the toplevel before its first commit.
///
/// When `true`, ltk calls `xdg_toplevel.set_fullscreen( None )` so
/// the compositor picks an output and maps the surface fullscreen
/// from the start (no flicker through a windowed configure first).
/// The compositor's own decorations are suppressed for fullscreen
/// surfaces; the built-in titlebar from [`Self::window_config`] is
/// still painted by ltk on top of the surface unless the app opts
/// out.
///
/// Only applies to [`ShellMode::Window`] surfaces and to the
/// xdg-shell fallback path used when `wlr-layer-shell` is missing.
///
/// **Default**: `false`.
fn start_fullscreen( &self ) -> bool { false }
/// Specify the exclusive zone for layer-shell surfaces.
///
/// The exclusive zone reserves screen space for this surface.
/// For example, a top panel with height 50 should return `50` to prevent
/// other windows from overlapping it.
///
/// - `> 0`: Reserve this many pixels from the anchored edge
/// - `0`: No exclusive zone (default for overlays)
/// - `-1`: Don't reserve space but request focus
///
/// Only applies to [`ShellMode::Layer`] surfaces. Ignored for windows.
fn exclusive_zone( &self ) -> i32 { -1 }
/// Specify which screen edges the layer-shell surface is anchored to.
///
/// Anchoring determines the position and size of the surface:
/// - [`Anchor::TOP`]: Top bar (anchored to top, left, right)
/// - [`Anchor::BOTTOM`]: Bottom bar (anchored to bottom, left, right)
/// - [`Anchor::LEFT`]: Left sidebar (anchored to left, top, bottom)
/// - [`Anchor::RIGHT`]: Right sidebar (anchored to right, top, bottom)
/// - [`Anchor::ALL`]: Full screen (anchored to all edges)
///
/// **Default**: `Anchor::ALL` (full screen)
///
/// Only applies to [`ShellMode::Layer`] surfaces. Ignored for windows.
fn layer_anchor( &self ) -> Anchor { Anchor::ALL }
/// Specify the desired size for layer-shell surfaces.
///
/// Returns `(width, height)` where:
/// - `0` means "fill available space in that dimension"
/// - `> 0` means "use this exact size in pixels"
///
/// **Examples:**
/// - Top bar: `(0, 50)` - full width, 50px height
/// - Bottom bar: `(0, 40)` - full width, 40px height
/// - Side panel: `(300, 0)` - 300px width, full height
/// - Full screen: `(0, 0)` - fill everything (default)
///
/// **Default**: `(0, 0)` (fill all available space)
///
/// Only applies to [`ShellMode::Layer`] surfaces. Ignored for windows.
fn layer_size( &self ) -> ( u32, u32 ) { ( 0, 0 ) }
/// Request exclusive keyboard focus for this layer-shell surface.
///
/// When `true`, the compositor sends keyboard events to this surface
/// without requiring a pointer click first. Useful for greeters,
/// lock screens, and other surfaces that must capture input immediately.
///
/// **Default**: `false` (on-demand keyboard interactivity)
///
/// Only applies to [`ShellMode::Layer`] surfaces. Ignored for windows.
fn keyboard_exclusive( &self ) -> bool { false }
}
/// Run the application. Blocks until the window is closed.
///
/// Panics on init failure (no Wayland compositor, missing protocol, etc.).
/// Embedders that need to recover gracefully — e.g. fall back to a
/// software TTY UI when no compositor is reachable — should call
/// [`try_run`] instead and match on the returned [`RunError`].
pub fn run<A: App>( app: A )
{
crate::event_loop::run( app );
}
/// Run the application, returning a typed error on init failure.
///
/// Same as [`run`] but recoverable: every fatal init step (Wayland
/// connection, registry, calloop event loop, `wl_compositor` / `wl_shm`
/// / `xdg_wm_base` bindings) is converted into a [`RunError`] variant
/// the caller can match on. Once init succeeds the function blocks
/// until the surface is closed and returns `Ok(())`. Errors from the
/// dispatch loop itself (already on screen) still panic — they are
/// non-recoverable since the surface state machine cannot be unwound
/// cleanly from this entry point.
///
/// Use this when:
///
/// * the application needs a graceful fallback path on systems without
/// a Wayland session (CI runners, minimal containers, X11-only
/// environments where ltk has no backend),
/// * an embedder wants to log the specific protocol that's missing
/// instead of panicking with a generic stack trace,
/// * the caller wants to retry / wait for a compositor to come up
/// instead of aborting.
///
/// The standard `run( app )` remains the simpler entry point for
/// applications that always run on a known-good Wayland session.
///
/// ```rust,no_run
/// # use ltk::{ button, App, Element, RunError };
/// # #[ derive( Clone ) ] enum Msg {}
/// # struct MyApp;
/// # impl App for MyApp {
/// # type Message = Msg;
/// # fn view( &self ) -> Element<Msg> { button( "x" ).into() }
/// # fn update( &mut self, _: Msg ) {}
/// # }
/// match ltk::try_run( MyApp )
/// {
/// Ok( () ) => {}
/// Err( RunError::NoWaylandConnection( _ ) ) =>
/// {
/// eprintln!( "no compositor — falling back to stdio" );
/// // run a CLI fallback…
/// }
/// Err( RunError::MissingProtocol { name, .. } ) =>
/// {
/// eprintln!( "compositor lacks `{name}` — refusing to start" );
/// std::process::exit( 1 );
/// }
/// Err( e ) =>
/// {
/// eprintln!( "ltk init failed: {e}" );
/// std::process::exit( 1 );
/// }
/// }
/// ```
pub fn try_run<A: App>( app: A ) -> Result<(), RunError>
{
crate::event_loop::try_run( app )
}
pub use crate::event_loop::RunError;