pub struct SubsurfaceSpec<Message: Clone> {
pub id: SubsurfaceId,
pub parent: SubsurfaceParent,
pub view: Element<Message>,
pub x: i32,
pub y: i32,
pub content_version: u64,
pub gpu: bool,
}Expand description
An input-transparent child surface composited over the main surface and moved by the compositor.
Returned from App::subsurfaces. The runtime creates one wl_subsurface
per active spec, full-size over the main surface, with an empty input
region — all pointer/touch falls through to the main surface, so the host
keeps a single input/gesture model. The win is in the move: the content
buffer is rasterised only when content_version
(or the surface size) changes, while x / y
changes only emit wl_subsurface.set_position + a parent commit — no
re-raster, no buffer re-upload. This makes an animated reveal/slide track
the finger at the compositor’s compositing cost rather than the client’s
raster cost.
Fields§
§id: SubsurfaceIdStable identifier, used to diff subsurfaces between frames.
parent: SubsurfaceParentSurface this subsurface is composited as a child of. Sized to that
parent; x / y are relative to its top-left.
view: Element<Message>Widget tree for this subsurface. Should paint its own opaque background if it must cover the main surface beneath it.
x: i32Position of the subsurface relative to the parent’s top-left, in
layout (physical) pixels — the same space as App::on_resize and
widget rects. The runtime divides by the surface scale to obtain the
logical position it hands to the compositor. Animate this for a cheap
compositor-side move.
y: i32§content_version: u64Content revision. Bump it whenever view would paint
differently; leave it unchanged for position-only updates so the
runtime skips the re-raster and only repositions.
gpu: boolRender through GLES (so backdrop-filter glass works) rather than the
software rasteriser. GLES is only worth it for content that actually
uses the blur: it pays a per-surface EGL-surface creation (and a
one-time shader compile) the cheap software path avoids, so a panel
without glass should leave this false.
Auto Trait Implementations§
impl<Message> Freeze for SubsurfaceSpec<Message>where
Message: Freeze,
impl<Message> !RefUnwindSafe for SubsurfaceSpec<Message>
impl<Message> !Send for SubsurfaceSpec<Message>
impl<Message> !Sync for SubsurfaceSpec<Message>
impl<Message> Unpin for SubsurfaceSpec<Message>where
Message: Unpin,
impl<Message> !UnwindSafe for SubsurfaceSpec<Message>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more