ltk

Struct Dialog

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pub struct Dialog<Msg: Clone> {
    pub title: Option<String>,
    pub subtitle: Option<String>,
    pub body: Option<Box<Element<Msg>>>,
    pub actions: Vec<Element<Msg>>,
    pub modal: bool,
    pub dismiss_msg: Option<Msg>,
    pub cancel_msg: Option<Msg>,
    pub max_width: f32,
}
Expand description

A centered confirmation dialog with optional title, subtitle, body and action buttons.

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§title: Option<String>§subtitle: Option<String>§body: Option<Box<Element<Msg>>>

User-supplied body element rendered between the subtitle and the action row. Use this for sliders, lists, spinners or any other custom content.

§actions: Vec<Element<Msg>>§modal: bool§dismiss_msg: Option<Msg>

Optional message dispatched when the user taps the scrim (strictly outside the card). Always None when Self::modal is true. Construction panics if both are set together.

§cancel_msg: Option<Msg>

Optional message dispatched when the user presses Escape while the dialog is on screen. Wire this to the same message your “Cancel” action button uses.

§max_width: f32

Implementations§

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impl<Msg: Clone> Dialog<Msg>

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pub fn new() -> Self

Construct a default modal dialog with no title, subtitle, body, or actions. Build it up with the chained setters.

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pub fn title(self, t: impl Into<String>) -> Self

Set the dialog title. Wraps across multiple lines if it does not fit on a single one.

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pub fn subtitle(self, s: impl Into<String>) -> Self

Set the dialog subtitle. Wraps across multiple lines if it does not fit on a single one.

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pub fn body(self, e: impl Into<Element<Msg>>) -> Self

Replace the dialog body with a custom element — slider, progress indicator, list, anything. Rendered between the subtitle and the action row.

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pub fn action(self, e: impl Into<Element<Msg>>) -> Self

Append an action element to the right-aligned action row. Typically a Button; any Element is accepted.

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pub fn modal(self, on: bool) -> Self

Toggle modality. Default: true (every pointer event outside the card is silently absorbed).

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pub fn dismiss_on_scrim(self, msg: Msg) -> Self

Bind a message dispatched when the user taps the scrim (outside the card). Only valid for non-modal dialogs; construction panics if combined with modal( true ).

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pub fn cancel(self, msg: Msg) -> Self

Bind a message dispatched when the user presses Escape. Wire the same message your “Cancel” / “Dismiss” action button uses so keyboard and pointer behaviour match.

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pub fn max_width(self, w: f32) -> Self

Override the card’s maximum width in logical pixels. Default is 480.0.

Trait Implementations§

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impl<Msg: Clone> Default for Dialog<Msg>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<Msg: Clone + 'static> From<Dialog<Msg>> for Element<Msg>

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fn from(d: Dialog<Msg>) -> Element<Msg>

Converts to this type from the input type.

Auto Trait Implementations§

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impl<Msg> Freeze for Dialog<Msg>
where Msg: Freeze,

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impl<Msg> !RefUnwindSafe for Dialog<Msg>

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impl<Msg> !Send for Dialog<Msg>

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impl<Msg> !Sync for Dialog<Msg>

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impl<Msg> Unpin for Dialog<Msg>
where Msg: Unpin,

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impl<Msg> !UnwindSafe for Dialog<Msg>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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